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Comment by jaggederest

1 day ago

in this thread many people have clearly never developed for iOS

Here's just the screen sizes, not even taking into account actual resolution:

    iPhone (2007)     3.5" 74.0 × 49.3    36 cm²
    iPhone 5          4.0" 88.6 × 49.8    44 cm²
    iPhone 12 mini    5.4" 124.5 × 57.5   72 cm²
    iPhone Duo, cover 5.4" 113.4 × 77.2   88 cm²
    iPhone 6 Plus     5.5" 121.8 × 68.5   83 cm²
    iPhone X          5.8" 133.7 × 61.8   83 cm²
    iPhone Air        6.5" 150.0 × 69.1  104 cm²
    iPhone 18 Pro Max 6.9" 159.2 × 73.3  117 cm²
    iPhone Duo, inner 7.6" 157.6 × 111.5 176 cm²

Now, you can leave out a few of those as hopelessly obsolete like the OG iphone, 5, 12 mini, arguably the x, but it's still a pretty wide selection.

Good list. And if you support both portrait and landscape, you need to support twice that, and you need to be able to switch on the fly.

But for the apps that don't currently support both orientations, it's possible they don't have support for switching aspect ratio on the fly. This design might help with those apps not completely breaking when folding/unfolding.

  • Yeah to be fair I'm all for the 1/sqrt(2) aspect ratio, I just think it's funny that it's treated as some kind of holy design constraint when they're all over the map on phone sizing :)

    And the extra irony is I'm currently shipping an app that doesn't deal well with different size phones (just pads the edges), heh, so do as I say, not as I do.