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Comment by wittjeff

20 hours ago

Yes, that's what I mean. I didn't see the desired mode in any of the marketing materials. This mode would be an effective 1.4x full-screen scaling. To be more specific: if the OS desktop has XxY virtual pixels in closed mode, if the user opens it and rotates 90 degrees, the desktop still has XxY virtual pixels. No new usable real estate. Everything previously seen just gets a bit bigger. I don't expect it to be the desired default for most people, but I have middle-aged eyes.

Most users would prefer to have adequately-sized text and controls regardless of whether they're using the smaller outside screen or the larger inside screen. Who would spend $2k on a dual-screen phone if they expected one of the screens to be mostly unusable for them?

  • > Most users would prefer to have adequately-sized text and controls regardless of whether they're using the smaller outside screen or the larger inside screen.

    Yes they would, and neither of the existing scaling methods works robustly on regular phone sizes, so this is a particularly exciting opportunity.

    Also there is an under-recognized problem with touch target sizes. For most touch targets, the common minimums are OK but not great for many people with large fingers and/or minor tremor. With a 1.31 zoom (I did more precise math) you get ~1.7x total increase in pixels in touch targets. Some may read their messages, etc on the outside screen, then flip to expanded for the tricky interactivity.