← Back to context

Comment by tomjakubowski

8 hours ago

MIT Game Lab made a take on this back in 2012.

https://gamelab.mit.edu/games/a-slower-speed-of-light/

I ran into this a while back when I was trying to design an RTS with information delay.

It seems like it's open source, and that it splits the game from the actual engine, so if someone wants to vibecode something of their own, they can take this as a base rather than vibing the physics from scratch, with the risks of messing the core mechanic from scratch.

I feel like a rule of vibecoding would be that you shouldn't do it for the core of a product, the quality is just not there yet. Even if it is, your core contribution should be what LLMs would train on, rather than being their output.