Comment by vuvko
5 hours ago
The Tumblr post[0] by Kate Compton makes a good example of how to build a generator with meaningful outcomes. You start by writing down good examples you want your generator to have and bad examples you want to avoid. That will both be a kind of filtering test and a structure to build from.
You can create different metrics and numbers to guide the generator, but every number loses meaning once you decouple it from human feedback in games.
[0]: https://galaxykate0.tumblr.com/post/139774965871/so-you-want...
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