Comment by patagurbon
5 hours ago
By the end of it's lifetime Bungie had created quite a bit of variety in the Destiny 2 content library (although there's always a bit of orb dunking, plate standing, and symbol reading). And if they hadn't rebuilt the engine from scratch it would've been even bigger.
There's like 30+ strikes, ~8 pinnacle ops/exotic missions, 11 dungeons, 10 raids, and many campaigns. But more to the point of the original comment: it's quite engaging to spend an hour or two a week mastering one of those missions at the hardest difficulty. The modern difficulty knobs are really neat and complement the immensely fun gameplay loop very well. NMS, unfortunately, has no real enjoyable gameplay loop.
We are still years off of an LLM creating a gameplay system even 1/4 as good as Destiny IMHO.
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