← Back to context

Comment by monocasa

19 hours ago

It's also only 45 frames uncompressed at 4k. It's remarkably easy to hit that if your base assets are mostly raster rather than vector for a dynamic scene.

Obviously, they should try harder, and this is an explanation rather than an excuse, but the graphics assets are mostly why.

Why would you need that kind of resolution for a weather app? What are you even going to depict with all those pixels?