← Back to context Comment by nfw2 15 hours ago Why does Shopify need to use Apple's or Google's branded design language in their app? 5 comments nfw2 Reply sokoloff 14 hours ago Because if I’m an iOS user and used to that and you give me a conventional Android app UX, I’m going to feel that as jank.Same as if I’m an Android user and you give me the conventional iOS experience.It’s like if I gave a swing or Gtk+ or Xwindows app experience on Windows 11 or MacOS. It would be usable, but feel conspicuously sub-standard. nfw2 13 hours ago What specifically are the ux differences? bluGill 12 hours ago I don't know iOS so I can't say, but a good UX does depend in part on platform expectations and every system historically been different. The compromises mean the each have good reason for what they do (sometimes anyway), but switching is hard. 1 reply → sokoloff 12 hours ago I'm only familiar with iOS and this is the type of question that an LLM could answer better than this specific human.
sokoloff 14 hours ago Because if I’m an iOS user and used to that and you give me a conventional Android app UX, I’m going to feel that as jank.Same as if I’m an Android user and you give me the conventional iOS experience.It’s like if I gave a swing or Gtk+ or Xwindows app experience on Windows 11 or MacOS. It would be usable, but feel conspicuously sub-standard. nfw2 13 hours ago What specifically are the ux differences? bluGill 12 hours ago I don't know iOS so I can't say, but a good UX does depend in part on platform expectations and every system historically been different. The compromises mean the each have good reason for what they do (sometimes anyway), but switching is hard. 1 reply → sokoloff 12 hours ago I'm only familiar with iOS and this is the type of question that an LLM could answer better than this specific human.
nfw2 13 hours ago What specifically are the ux differences? bluGill 12 hours ago I don't know iOS so I can't say, but a good UX does depend in part on platform expectations and every system historically been different. The compromises mean the each have good reason for what they do (sometimes anyway), but switching is hard. 1 reply → sokoloff 12 hours ago I'm only familiar with iOS and this is the type of question that an LLM could answer better than this specific human.
bluGill 12 hours ago I don't know iOS so I can't say, but a good UX does depend in part on platform expectations and every system historically been different. The compromises mean the each have good reason for what they do (sometimes anyway), but switching is hard. 1 reply →
sokoloff 12 hours ago I'm only familiar with iOS and this is the type of question that an LLM could answer better than this specific human.
Because if I’m an iOS user and used to that and you give me a conventional Android app UX, I’m going to feel that as jank.
Same as if I’m an Android user and you give me the conventional iOS experience.
It’s like if I gave a swing or Gtk+ or Xwindows app experience on Windows 11 or MacOS. It would be usable, but feel conspicuously sub-standard.
What specifically are the ux differences?
I don't know iOS so I can't say, but a good UX does depend in part on platform expectations and every system historically been different. The compromises mean the each have good reason for what they do (sometimes anyway), but switching is hard.
1 reply →
I'm only familiar with iOS and this is the type of question that an LLM could answer better than this specific human.