Comment by mitxela
7 hours ago
Historically this was because GPUs didn't have control flow and the compiler had to fully unroll the loop. Once that was lifted, you could have any condition and were only limited by a timeout.
7 hours ago
Historically this was because GPUs didn't have control flow and the compiler had to fully unroll the loop. Once that was lifted, you could have any condition and were only limited by a timeout.
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