Comment by bob1029
4 hours ago
The coordinate system in game scenes is known as "world space", but that rarely means our world.
How do you train an LLM to create a world that only exists in an artist's head?
I think spending a day with just the lighting systems alone would alleviate us of any misunderstandings here. Getting lighting to work right isn't something you can solve by duct taping a vision model to the contraption.
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