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Comment by danpalmer

8 hours ago

> The reason ... is because the cost of one bug is many, many orders of magnitude higher than software. Both in dollar cost and in schedule cost (it takes months ... and if you messed up and need to spin a fix, it costs tens of millions of dollars, not counting any design engineering cost).

Aren't you just describing waterfall? That's still very prevalent in software engineering, and pretty much any other type of engineering – civil, chemical, building, architecture, drug discovery.

It's typically true that software can fail faster and cheaper, but it's also true that the costs are still vastly higher to fix later in the process.

No. Silicon is on another level. Which is why the EDA verification is an industry on its own.

Sure, there are some software that have similar "can't have bugs" requirements. I imagine the computers on Moon missions also had that kind of high bar. I wouldn't use NASA requirements as a proof for how LLMs should be used.