Comment by rasz
4 hours ago
The only PC desktop accelerator that could be considered early depth testing would be tile based 1996 PowerVR. ATI introduced HyperZ in 2000 Radeon DDR (R100), Nvidia followed in 2001 with GeForce 3 LMA. From what I remember Radeon compressed Z gains were surprisingly minimal, like 10-20% when turning it on/off, but Im sure it became crucial later on when real shaders (2.0) started being used.
Amusingly, open source devs are still hacking/improving HyperZ support in 2026. https://www.phoronix.com/news/ATI-R300-Occlusion-Query-Fix
The idea that we should ever allow companies to gate how we use hardware is a joke. The sustainability here is just wildly off the charts impressive. We as a species have blanket legal right to fix things we buy. Any legal monkeying that that from is us an affront to all of us, and if applicable whatever god or gods that made us.