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Comment by user43928

2 hours ago

Doesn't look impressive, although I'm hearing a marked improvement in choosing legal moves, compared to early 2025.

Given the pace of improvements, is it really unimaginable that GPT-7 will play Chess reasonably well and generalize better?

I would not be surprised if OpenAI released a model that beats humans at chess this year.

Maybe watch some HuskIRL videos to temper your expectations. Sure, frontier models providers may alter their harnesses to better target chess, but that’s lipstick on a pig imo. The models themselves are not, in isolation, capable of solving general tasks. We haven’t modeled intelligence sufficiently. We’re in a local minimum and throwing billions of dollars at a gamble that that local minimum can facilitate the concentration of wealth even further and fully realize the American dream of eliminating the middle class.

I very much agree that the next models will be better, heck, I still suck at hobbyist training and could probably coax t5 to do better in Chess specifically, just need to get loads of data from Stockfish.

Thing is, given what GPT-6 Astra was trained on and what models of a similar class can do (including developing a competitive chess engine), it is often paradoxical and somewhat surprising how little these models have gained in actually capability that is in the training data, but not RLHFd to hell, so to speak. Tracking the state of pieces, I suspect given similar in Sudoku [0], is what these models struggle with in game settings, whilst tracking the state of code changes can be reliable over 250k tokens. Essentially, for the latter they were trained in the specific manner that lead them to abstract the capability, but that doesn't track to the former, which is a massive difference between LLMs data focused training and human learning.

So yeah, GPT-7 or any upcoming/present LLM could do massively better in Chess than GPT-6 Astra, but not because the approach was emergent out of pure data. Rather, it requires a very specific training data type and stack for a model to gain capabilities that track a specific task long enough to adhere to the rules of a game such as chess.

[0] https://logicalintelligence.com/blog/energy-based-model-sudo...

  • So what is the supposed leap? One agent per option to change, evaluating the board state that there move would create, by having a army evaluate the remaining piece options and average over that? Wee-Free-Man as a hierarchical army ? Pet-LLMs trained on one thing?

  • I'm wondering if instructing it to track the board state in a file would make a significant difference then.

    It reminds me of the ARC-AGI-3 issue where not dropping the thinking tokens between turns or something like that + a new context compaction method increased the performance dramatically. However, I think that is not applicable here.