← Back to context Comment by augment_me 15 hours ago Haha older hardware can do multiply-accumulates as well its not an insurmountable compute load :P 1 comment augment_me Reply Sharlin 2 hours ago Yeah, but standard texture compression formats are built in and may be implemented directly in hardware, without requiring any custom compute shaders or any GPGPU capability at all to decompress.
Sharlin 2 hours ago Yeah, but standard texture compression formats are built in and may be implemented directly in hardware, without requiring any custom compute shaders or any GPGPU capability at all to decompress.
Yeah, but standard texture compression formats are built in and may be implemented directly in hardware, without requiring any custom compute shaders or any GPGPU capability at all to decompress.