← Back to context Comment by anon291 7 hours ago Once again... There's literally no point to a low level shader language for heterogenous back ends. 1 comment anon291 Reply hobofan 11 minutes ago Why? The point of a shader language is to define a function that outputs some graphics. Why should that not be portable between GPUs/CPUs of different vendors?
hobofan 11 minutes ago Why? The point of a shader language is to define a function that outputs some graphics. Why should that not be portable between GPUs/CPUs of different vendors?
Why? The point of a shader language is to define a function that outputs some graphics. Why should that not be portable between GPUs/CPUs of different vendors?