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Comment by xoxxala

5 hours ago

EverQuest also used pre-generated numbers. The randomness was derived from the large number of players using the same list.

1 comment

xoxxala

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thaumasiotes  3 hours ago

That sounds like a pretty strong source of true randomness, frankly.

(It's then filtered through the list, so the list needs to have good pseudorandomness properties anyway, but still.)

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