Comment by xoxxala
5 hours ago
EverQuest also used pre-generated numbers. The randomness was derived from the large number of players using the same list.
5 hours ago
EverQuest also used pre-generated numbers. The randomness was derived from the large number of players using the same list.
That sounds like a pretty strong source of true randomness, frankly.
(It's then filtered through the list, so the list needs to have good pseudorandomness properties anyway, but still.)