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Comment by echoangle

18 hours ago

The article mentions a use case for that:

> What I found is that this is common in embedded and kernel code as a halt-on-error pattern. When a fatal error occurs and there’s no operating system to exit to, you simply stop:

If this is a genuine use case, I wonder why the language can't just introduce a built-in function for it. For example, std::get_stuck_here(). Then the compiler would know not to optimize this away. The implementation under the hood could still be an infinite loop, but the compiler would not have to guess why it's there.

  • one could already add loads off a volatile and portably prevent the loop from being optimized. But there was already a lot of existing embedded code that had this sort of loop, (and more will be written as it is an existing idiom) which the committee wanted to un-break.

Low level code can and should use assembly to get the precise effect they desire in these cases.

  • Why not just allow infinite loops instead of having me write assembly for it though?

    • Because a compiler being allowed to assume that a loop always terminates gives it more room to optimize the 99% of loops that aren't supposed to run until the heat death of the universe.

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  • That would be pretty cumbersome though. If you're targeting N different architectures, you would have to write N different assembly blocks.