Xcode 27.1 Beta Release Notes

14 hours ago (developer.apple.com)

I've been testing with Xcode 27.1 on the Duo simulator and I was pleasantly surprised that nearly everything worked well, untouched. The main thing I need a real device for is knowing which buttons are easier or harder to press on the right edge, but using modern UIKit this was not that difficult. That, and taking advantage of the left/right inner display content areas.

Finally! So we have a little over a month between getting the simulator and first customers running our apps in Duo.

I expect that most apps will look rather broken on release, but it will be smoothed out eventually.

  • Apps that support iPad are 95% fine unless you do crazy custom things (which Apple has been telling developers for decades now that they shouldn’t do), and apps that are phone only are letterboxed, but still entirely usable.

    How many customers do you expect to be running on Duo for the first year of its existence?

    I’d be surprised if it was >0.01% for anyone. Apple wants you to drop everything to support all the bells and whistles for their new device, but even if you take 3 months to fix minor layout bugs, I don’t think it’s that big of a deal.

    I have friends who dropped everything to support the Vision Pro, and I don’t think any of them felt like it was worth it in retrospect. Even the ones that got featured by Apple as a result didn’t see more than a few thousand downloads.

    • > I have friends who dropped everything to support the Vision Pro, and I don’t think any of them felt like it was worth it in retrospect. Even the ones that got featured by Apple as a result didn’t see more than a few thousand downloads.

      They should remember that they got quite a bit of social capital within Apple by doing that and hopefully they're keeping those relationships warm. But yeah Vision Pro hasn't turned out to be a big ecosystem so far.

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    • Usually just compiling with the new SDK will get apps basic support if they have been following Apple standards.

      > I have friends who dropped everything to support the Vision Pro

      The VP was a niche device for a niche market. Phones are not that. I think the Duo will do very well. The one knock are the cameras do not match the Pro. I don't think will care though.

    • > apps that are phone only are letterboxed, but still entirely usable

      How is that possible? iPhones have had varying screen sizes for more than a decade, how could any app still have a fixed size?

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    • > How many customers do you expect to be running on Duo for the first year of its existence? I’d be surprised if it was >0.01% for anyone.

      How do you figure? Assume the average Apple cell phone replacement cycle is somewhere between 3 and 4 years. At the longer end, you’d need the sell-through rate of the Duo compared to other phones to be less than 0.04% to hit your number. We know from the Mini and other phones that Apple tends to avoid designs that it expects to have less than a 5% sell rate, two orders of magnitude higher. Even if you assume they’re aiming for 5% of dollars instead of units, and you take into account the non-Apple market (which certainly should not be unit-weighted for folks thinking about app revenue), you’re off by well over an order of magnitude.

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    • Apple does many crazy custom things in their own apps. Their advice is not sacrosanct. It just means you must prepare for less notice than they had if you want to compete with the frontier UI aspects that Apple apps achieve.

  • Fired it up to check my own app (RunnerCast) and it looks fine. The Liquid Glass menu moves from the bottom to the right side automatically both on the inner and outer screens. If you already had a layout that worked for iOS and iPadOS, things adapt fine to the inside screen and when you go split screen with two apps, the layout adapts nicely. I don't think I'll need to do a thing.

    I've also noticed a flurry of recent app updates from some of the bigger apps (MLB, NYTimes, etc.) to switch to the Liquid Glass menu which I assume Apple strongly suggested they do prior to the Duo launch.

    • > some of the bigger apps to switch to the Liquid Glass

      Interestingly, Instagram decided to implement a custom liquid-glass like tab bar which surely now turns to be a PITA.

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    • It’s really interesting to note how the bigger apps deferred adopting Liquid Glass altogether until iOS 26 is out for almost a year. Do most developers making large apps also loathe it? Do they have in-house designers telling them not to adopt it?

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  • > I expect that most apps will look rather broken on release, but it will be smoothed out eventually.

    I don’t think it'll be "most apps".

    Apple all but told developers in June [1] to update their apps not to assume a fixed screen size.

    One of the apps Apple's engineers demonstrate new features was called Origami [2]. When I watched the video, it seemed pretty clear: a device that folds was in our future.

    If you’re a developer that's kept up with the latest iOS developments, you'll be in good shape for the Duo.

    But if you're up to your eyeballs in technical debt using deprecated frameworks and APIs… it's probably gonna be a while for you.

    [1]: https://developer.apple.com/videos/play/wwdc2026/278

    [2]: "Modernize your UIKit app" — https://en.wikipedia.org/wiki/Origami

    • Also, every iPad has a full window server. So any app that was available for iPad, should've been resizable in any shape.

  • Unless Apple uses their stick (whip, or whatever else) to drive the developer community, I bet iOS will experience the same app fragmentation as Android does regarding various form factors, more so than between iPad, iPhone and iWatch already.

  • "You are a experienced iOS Software Engineer, your task is to migrate this application to the iPhone Duo layout...

  • I expect that most apps will look rather broken on release, but it will be smoothed out eventually.

    Sadly, many apps will continue to look rather broken.

    There are still thousands of apps that still look wrong on iPad 16 years after its release, even with the 2x button pushed, for no good reason.

    I think I heard that Instygram only recently figured it out.

  • Most apps people actually use will look fine because there's a team of mobile devs in all big companies who get paid to keep up with Apple breaking their apps every year with their 'updates' (among other things).

    I mean, don't expect advanced features like consistent smooth scrolling, non-broken UI, absence of animation flickers, cloud sync that works consistently even for paid apps developed by Apple or anybody else but other than that :)

    • This is the first time we get an iPhone skew that is significantly different and with no sales track record.

      For instance, very few company bothered to do anything for the Vision Pro. Now we'll see if Google or Microsoft for instance see the iPhone Duo as a main line product or an exotic offshoot that needs to prove itself before any money is spent on it.

    • In plenty of big companies one month is not even enough time to get a new release into production, let alone test and fix the layouts.

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    • None seem to be working at Meta.

      How many years has it been for them to release an upscaled (zero extra features!) version of instagram and whatsapp for iPad?

      Two of the most used apps in the world

Apple also bundles a /uikit-app-modernization skill which should help with adopting layouts to iPhone Duo.

  • Apple’s Developer Documentation is historically pretty terrible. So I’d be curious to see if they stepped it up for the agent instructions for the new API’s.

    • > historically

      Depends on how far back you go.

      Apple's current docs suck, and they have, for a long time (SwiftUI was so bad, that someone came up with this[0], and it was a lifesaver).

      But I'm old enough to remember Inside Macintosh[1], and that was a thing of beauty.

      Apple used to take technical documentation very seriously. Many of their technical writers had better tech chops, than the engineers making the stuff they wrote about.

      [0] https://swiftui-lab.com

      [1] https://vintageapple.org/inside_o/

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    • > Apple’s Developer Documentation is historically pretty terrible.

      Historically it was very good. Back when I was writing Mac and iOS apps in objective-c, Apple's docs were some of the best.

I think this is my main hesitation with picking up the Duo on the first release. I have no doubt the build quality is exceptional, but the chance that the apps I use are not well optimized for this new form factor is pretty high in the first year of its release.

I don't think they won't work, but I anticipate oddities to appear for a while, especially for older applications.

  • This is my feeling too. It looks great - I think I might pick one up. But I’m going to give apple a few years to iron out the bugs first. Version 3 of the duo will be a much better product than version 1.

  • I’m not sure about this, we already support resizing on our app for a while now because of our iPad/mac catalyst version, so I fail to see how different it would be on the Duo.

    I assume other apps will have have the same, since our team is super small compared to everyone else.

Looks like Safari 27.1 on Duo ships without support for CSS viewport segments and any other CSS or JS to handle foldables.

  • I'm not a webdev, is that surprising? Or is it more something that you would have wanted or expected?

    • Certainly, these aren't new standards and have been available on Android. We like to offer a split page when a foldable is used in a book pose and avoid having anything (especially interactive elements) in the middle.

I'm just gonna ignore this thing and continue as if it never existed. Worked with Vision Pro that no body uses and will work with this.

  • It is indeed a niche product. Its price reflects the sales expectations of Apple.

    But its form factor has been validated for almost a decade now from other manufacturers. So iPhone Duo will do fine. It will not surpass a slab iPhone but fine.

    Vision Pro was a completely new beast, the hardware was not there, the market was not there.

    • > It is indeed a niche product.

      It's worth noting that "niche" in this case means ~10M in its first year, comparted to an estimated 250M Apple smartphone shipments in 2027. So far, Apple has sold ~600K Vision Pro in total.

      Also, supporting Duo is not an enormous lift if you're already supporting resizable windows, as developers are required to do for OS 27.

    • The form factor of Vision Pro has also been validated for a decade from other manufacturers.

      And that means nothing. Because other manufacturers are not doing well either.

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    • I know exactly one person who has a foldable phone and I live in sf. I’ve never even considered getting one and I like new tech.

      I’m not doubting that there’s demand for it but I wonder who/where?

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    • The price, hardware, and market was not there for the Vision Pro. There was no reason to buy a VR headset that couldn’t play games.

    • > Its price reflects the sales expectations of Apple.

      People famously said that of the first iPhone, expensive at the time.

      Then about the $1k iPhone X.

      Apple have made phones a fashion accessory and status symbol. I won’t be surprised if the Duo sells extreme well, even by iPhone standards.

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  • Developer here. Apple often rejects app submissions if the app doesn't look optimized for some iPhone device or iPad device. So won't be surprised if they reject new apps and updates for not being optimized for the Duo. This could be their way of getting developers to comply.

    • That seems like a tough road. They've never been able to enforce that iPhone app makers build an iPad-compatible version or vice versa, and this looks exactly like that scenario.

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  • I had the 1st-gen Vision Pro, and then sold it.

    I really wanted to use it as my primary computing display, but as is almost always the case with Apple, the amazing hardware was hamstrung by the crippled OS.

    Even just being able to use it as a generic display i.e. with a Nintendo Switch would have been amazing.

It really feels quite irrelevant. Also, the amount of work to support this with zero support from Apple since WWDC is just absurd. And even if one does the work, Apple will just sherlock the cool features into their apps.

Waiting for my coding agent to have zero idea what I mean when I say build for iPhone duo (due to knowledge cutoffs in pre-training; happened when Liquid Glass came out previously).

  • I coincidentally asked Gemini a question about the iPhone Duo a few hours ago and, while it seemed to understand that it's a folding phone, it confidently hallucinated that in "tent" pose, there would be a display visible from both sides. In reality, only one side in this pose is the display, the other side is just back glass with the large cameras.