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Comment by eloisant

1 day ago

The biggest problem that I have with most AI posters is that they are too busy, you have to look for information instead of seeing it popping right away.

Amateurs posters of before AI didn't have this problem. White background, the important info in big letters, maybe one clipart or to. So I'm not talking about how pro artists could make a better job, but even the small local non-profit used to produce better posters. Not in the sense of "better looking", but in the sense that they were more readable.

At least the examples of this blog are more readable than what we usually see.

This is very true and after rendering 100 prompts twice for https://john.hartnup.uk/poster-prompts/ I realised that the prompts could be improved by asking for much less clutter. The best examples on there pick out one main visual subject, but many of them are too fussy.

I may do a V2 one of these days.

Clutter comes with the territory to some extent though. I was recently asked to do a real world PTA fayre poster, and the client (my wife) very firmly wanted 12+ attractions mentioned on the poster. Tombola, hook a duck, bar, BBQ, blah, blah, blah as well as date, location, sponsor, ...

To get a really clean design, you need to edit it down to the essentials. I don't know what pro designers do - convince the client to say less?

Unless the prompt says otherwise, AI will try to get a visual element in for every single word too.

  • Pro designers are generally paid because they’re extremely good editors. And they’re an intermediary between clients and their consumers.

    So when you put the capability in the hands of the client without the editing (or taste) and no way to evaluate the result, you get the passable, homogenous thing.

    It mostly doesn’t matter because there’s no economic incentive for it to matter, which is why much of our aesthetic world is the way it is.

    • Designers having that artistic taste, and clients lacking it, is exactly why I don't think generative AI is going to do much to replace (skilled) designers anytime soon. Likewise for other creative professions, and indeed for knowledge work in general.

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    • I think this generalizes to a lot of professional work.

      LLMs are very good at satisfying the requirements you give them. They’re much worse at knowing which requirements should be challenged, reframed, or ignored because you don’t know enough about the field to know what actually matters. That’s why they’re such force multipliers for experts: the expert can spot when the model chose the wrong abstraction or checked every box and still produced something bad. A novice often can’t. I’d argue the model mostly raises the novice toward “average.”

      “Tell it to push back” doesn’t really solve this either. Too little and you get “aye aye captain!” Too much and you get Opus 5 / claudise, where it seems compelled to find something wrong with everything.

      I see this in a Home Assistant project I’ve mostly vibe coded. I can ask Codex to make the kitchen brighter on school days and it’ll happily implement something. But maybe an HA expert would say “you really shouldn’t model it this way.” Maybe they’d even question HA itself. The model could conceivably know that too, but it only sees a tiny slice of my world. There are infinite side quests it could raise, and a good professional’s real skill is knowing which one matters enough to interrupt you about and which 99% to silently ignore.

    • >It mostly doesn’t matter because there’s no economic incentive for it to matter

      Very generous way to say "executive greed has drained bespoke design out of society. I've been seeing more videos on such a topic, but this one was by far the best one I've seen yet: https://youtu.be/HgjXjPP_p3s?is=yVsto8SCnY-SsnVY

      (Just in case, don't let the thumbnail fool you. The car simply frames as it expands to general society).

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  • As one of the AI-wielding amateurs, I got positive feedback from an audience member on this Ai-gen poster for a talk I gave earlier this summer https://drive.google.com/file/d/1MaawQcupC5XHqWBiTujSpKOKohx...

    The clutter is there yes - it's not a sparse 1970s kitsch cultural event promo or 1970s sci-fi book cover (random example I found in 2 minutes https://www.etsy.com/listing/715136429/david-bowie-moonage-d... ) that's for sure - but I wouldn't want to remove any of mine's elements as each one informs the viewer at a glance their decision whether to attend or not.

  • Just taking one of your prompts and adding

    > N.B. Make sure all the important information pops out (is visible at first glance) like an expert designer would, the information is more important than the design.

    Already have me a much better result with the 'Arts & Crafts style', but N=1 so YMMV

  • I’ve been working on a thing where a bunch of raw content goes through a summarization pipeline and then gets manipulated with a bunch of checks to clean up copy and reduce clutter.

    And then the visuals get added with a set of fixed templates. It’s not fully there but is reducing a LOT of the clutter.

    Some of the results are even what I’d call good (and I’m a designer). I think a good harness could make non-cluttered results, if one of the AI labs was interested in a “less is more” approach.

  • Those posters all look pretty damn good to me. Thanks for that page. Super helpful for me and I need that right now.

  • Are these "fayre" events some kind of UK thing? I also didn't know offhand what "tombola" is and it comes across like it's part of a collection of standard activities for a "fayre" that have no cultural significance to me.

    (Canadian here. Not everything is shared across the Commonwealth, I guess.)

    • Yes, fayres are popular in the UK especially in schools and small villages. A Tombola is a type of raffle where people buy tickets and the winning numbers are picked from a rotating drum. Normally done to raise small amounts of money for local causes.

  • Say you want to add an artist or change some information. Regeneration will end up with another poster altogether, right?

    • A new image at a technical level, but all modern autoregressive image models are skilled at only changing what is absolutely necessary if asked to make edits.

  • There is very often a certain softness to the fonts in generated images. Why is that and is there a name for it?

    Thinking more, I thinking the softness is actually inconsistency. Because the letters are generated, no two letters will be exact same and if zoomed in some edge might not even be perfectly straight. Another thing we can do these days (I think author should really try out in V2) is to use code to generate the . You may have seen examples of generating Javascript based videos with Claude. Same can be done with posters. Generate a font sheet and use that in code generated poster with image generated background.

  • Well, low-stakes clients are usually poor clients because they’re clueless and overly demanding.

    Real designers would avoid them in the first place.

  • Tangent I guess, it would be interesting to have like a AI/not AI quiz. They still look AI to me but idk if it's because I know

    • It should be clear in the text, disguising as non-AI is not a goal. It's allowed to look like AI. It's just trying not to look shit.

      And that default look - that might not be shit either. Except we've now seen it repeated so many times that we're sick of it.

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    • Suppose you have a budget of $20.

      Do you think you will find good artists working for that fee?

      I don't think so, unless they are working to prove a point -- that humans can be as good as AI.

      And that's the problem:

      Humans can be as good as AI, but they are much more expensive.

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Well what's better ? I have so many pictures of posters of old events or storefronts saved on my phone because they were so astronomically bad it'd have been better to not have any poster at all. Today's AI makes it look even worse but I'm hopeful that in five years we'll all live in a world generally more agreeable to look at and not "concrete with pink and yellow fluo paper smashed on top of it" like https://www.alamy.com/stock-photo/music-poster-wall.html or https://www.alamy.com/stock-photo/france-poster-wall.html?ps... because the cost of making things enjoyable with more colour and detail will have come down. Maybe we can finally go back to Art Nouveau if the cost of making it comes down!

  • For what it’s worth i think the Bi Nuu poster you share here as reference for something badly designed looks really cool.

    Poster design like any visual or artistic field will always cater to conflicting individual tastes - for some it looks great, others hate it.

    I like Art Nouveau but a lot of stuff in that style looks kitschy to me.

  • > we'll all live in a world generally more agreeable to look at and not "concrete with pink and yellow fluo paper smashed on top of it" like https://www.alamy.com/stock-photo/music-poster-wall.html or https://www.alamy.com/stock-photo/france-poster-wall.html?ps...

    Sorry buf I'd take these posters over your “generally more agreeable ” homogeneous slop literally any day.

    • As I said, "Today's AI makes it look even worse". But the post makes me hopeful than in a couple years, actually good graphic design can come out from AI. It still looks terrible and AI even for the best posters it highlights, but noticeably less than the random ice cream or coffee shop where I live with fully ai-generated interior design, memorabilia and menus.

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> too busy, you have to look for information

Have you ever seen a bus schedule, or a parking sign, or a list of events at a local library or an “open hours” sign at a restaurant? Those are 99.9% unreadable, busy, and you have to look for information. And even then it’s not always clear if you got it right. And that was all before the AI.

  • There is a difference between busy for no reason and busy because of information density. The busy examples in this article aren’t information dense. They just have a ton of different flower types, random animals, background characters, unrelated structures, many different colors and many different shades of those colors, etc. But the information they are trying to communicate is minimal.

    A bus schedule or a parking sign is very information dense. It’s trying to communicate a lot in a limited space and as a result require getting used to.

  • None of those are primarily marketing tools, they're things you use after you've already decided you want to use the product. They don't need to grab and hold attention and convince you that they have what you want, they just need to convey information.

  • Those examples are filled with real info. The AI posters are filled with meaningless three word slogans, lists of meaningless copy and art where everything is labeled.

  • Bus schedules are not a good comparison because they have to fit a ton of information into a single page. And I disagree that they are unreadable. Speaking as someone who commuted by bus for years in many different cities, they tend to be quite easy to read because the tabular layouts make them very easy to scan quickly. Once your eyes anchor on the page, you can find what you're looking for without effort.

The biggest problem in my view is: It's not editable by hand. There is no production data I could open in InDesign, Illustrator or Photoshop (Layers) and change things to my or my clients liking.

  • I am not familiar with the field, but if there isn't a way to have LLM's generate graphics as editable InDesign or Illustrator files (maybe something Adobe will sell you?), I am sure there will be soon.

  • This is a problem which is entirely solvable by existing and new design/production apps. Instead of working entirely with raster image agents should programmatically edit the target file format.

  • You could try having, say Astra, use one of these programs via computer use to design it. I haven't tried it, but I hear it is really good at computer use. Might even have more of a dialogue as it creates, so dictating choices at each stage. Would take longer, but does not require someone who has expertise in the tool, just good design notion.

> Amateurs posters of before AI didn't have this problem.

As someone who made posters in 2000, I respectfully disagree.

That also reminds me of AI-generated text, which is also (when done without caring) barely readable because of the useless noise mixed the relevant information that a human that proofread the text would have thrown out.

  • Technically, AI can introduce rounds of fact-checking, proofreading, etc.

    But even without that, AI-generated text is already better than what most humans can write -- particularly when they need something fast, cheap and good.

    (It might not be "excellent" -- but humans wouldn't be able to make it fast and cheap...)

People act like making a poster is this absurd Sisyphean task that takes a degree in art to produce.

You don’t need to hire an artist, you don’t need AI. Just download Affinity for free, find a nice font and color palate, and put text on the page. I’ve done my own event posters and they take less than an hour to produce with next to zero prior experience and look massively more appealing than AI slop.

  • Using a tool where you only fill the blanks in some generic templates made by other humans sounds awfully a lot like what AI already does...