← Back to context

Comment by gabrieloc

2 days ago

Hi! I wrote a few notes on how 3D cameras work with interactive examples to hopefully demystify a pretty complex topic that I once struggled with. Maybe this is useful for someone here, and if not, there are fun sliders to play with!

The visuals and sliders are great!

Maybe consider clipping the ball properly on the edges of the sides of the view frustum ?

Similarly the near and far could also be clipped; i know this is not true of the math necessarily but is the expected result in 3d graphics applications.