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Comment by vitaflo

14 hours ago

If you read the TL thread on this, the bot is technically running at 240 APM, but its commands get split off into separate commands for each unit, so the APM looks higher.

I've watched several replays on this. It using map hacks is lame but it also doesn't always take advantage of them. It sometimes does respect its own fog of war. It mostly wins with incredible micro (kinda has to, it's macro kinda sucks).

Most of its few losses come from drops (it never makes turrets and doesn't know how to handle them), bad macro (blocking its own ramp) or just incredibly unconventional play from its opponent (which is certainly not in its training set).

Specifically, it can micro across multiple screens of engagement in a way that we can't as easily.

  • StarCraft is just not a good benchmark exactly for these reasons: Endless complaining about the bots not being limited in the way humans are.

    "Oh it's able to issue commands too fast." "Oh no, I give it full map access and it uses that."

    Ego shooters are, naturally, also not good benchmarks.

    OpenAI won DotA2 in 2019, a way better game.

    • dota wouldn't exist without Aeon of Strife (the UMS map from Starcraft that was later reworked into WC3 dota)