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Comment by Pannoniae

1 hour ago

Correct me if I'm wrong (I'm not very well-versed in game decomp scenes) but aren't all those bytematched decomps from 90s or at the latest early 2000s games? They didn't have global optimisation (MSVC introduced it in VS .NET or 2003 I think and many games didn't use it until later)

So these are mostly problems with more advanced compilers yk

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