Comment by glimshe
11 hours ago
I never understood why people like Grim Fandango so much. I know many people who absolutely love it (and some more here on the replies) but I never did.
I've finished it with a walkthrough so I've seen the entire game. Between an art style that didn't age well and didn't grab me even then, obscure puzzles and a theme that doesn't interest me so much, I think it is one of LucasArts worst adventure games. But that's me. Let's call it "polarizing".
> Between an art style that didn't age well and didn't grab me even then, obscure puzzles and a theme that doesn't interest me so much...
Everything's subjective, but I think most people would say that the art style was great then and is still great, and the theme is pretty unique and compelling. That's why people like it so much.
The puzzles and interface really are awful though, and I say that as someone with a reasonable tolerance for adventure game logic. It's far-and-away the worst-playing classic LucasArts adventure, and even though I'm sure there's plenty of adventure games with worse puzzle design, I'm struggling to think of one with a wider gap in quality between the game design and everything else. Everything's frequently so disjointed and it's such a slog to get around, it's not even one of those "use a walkthrough when you get stuck" games; it's a "just follow a walkthrough constantly" game, or maybe even a "just watch a longplay" game.
I like some adventure games. But old man murray's take still holds up:
https://www.oldmanmurray.com/features/77.html
I'll bite.
There's a reason puzzle solutions (like walkthroughs) are called spoilers. It's because they spoil the game.
It's the theme and characters. Remember this game predates Coco by a lot!
If the Day of the Dead setting does nothing for you, then you'll dislike the game. But if it intrigues you, you'll likely love it.
The puzzles are arbitrary, it's not really what the game is about.