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Comment by azkalam

4 hours ago

If you can pay the setup cost, Bazel will get you build times ~10s with a warm cache for even massive projects.

I lead a bazel conversion for a pretty complex piece of software written in 5+ programming languages and shipping native binaries to all 3 major OSes a few years ago, and it took multiple years to get it done.

For a less complex project (1 programming language, still shipping to all 3 major OSes), with my knowledge and agents I got the bazel conversion done in 2 weeks.

The setup cost for bazel just went down by a lot, and I don't think the industry as a whole is aware of that yet.

  • Were any of those using JS/TS? I've seen Bazel perform wonders with many compiled languages, but I'm not impressed with the JS ecosystem.

    • Nothing substantial, no. I've never personally experienced builds to be so slow to begin investigating bazel as an option for JS/TS.

      Tsgo, oxlint, caching dependencies etc. what linear outlined in their blog post would be more impactful for the average TS project I've worked on.

  • The entire industry, including its outputs that LLMs are trained on, hasn’t reconsidered what’s easy vs. hard or fast vs. slow. LLMs consistently recommend against code changes because they will take “a weekend”. No, Claude. You will do the work and it will take 20 minutes.

Bazel seems to have a lot of tradeoffs, from setup time of the sandbox for each task, to ergonomics that lead folks to maintain parallel 'normal' tooling.

Plus, 'with a warm cache' is doing heavy lifting, what's the real cache hit rate for a week of development? Investing in improving the cold build and frequent actions is still important with bazel or any incremental builder.

I'm not sure it's useful to talk about bazel broadly, it's actual performance and behavior comes down to the rules you use. You can configure bazel like turbo/nx and cache tsc/vitest/eslint on each package.json module, and get course cached units that are evicted on every change, or you can use gazelle and target per-file actions which are only invalidated when their dependencies change. But that trades off batching unless you use workers.

  • Most PRs only touch a handful of targets so cache hits are extremely high in practice.

    • Depends on which targets and how granular the caching is. - if you touch package.json that might invalidate everything - touch core and you'll invalidate everything - touch one file in api and you may run all api tests (see gazelle)

      I ran an experiment where I migrated a package to bazel then replayed a weeks worth of changes and it saved 20%. That's nothing to scoff at, but not the headline numbers you see after a full hot build.

Can't comment on Bazel specifically, but having worked with both nx and turbo, the bottleneck was usually network and disk IOPS rarely compute.

Even fully cached outputs needs to fetched and read from a remote server[1]. A step n-1 outout fetched from remote cache server need to written to disk and then again read by step n[3] - all disk I/O and network bound operations.

10s may be achievable/realistic goal in the Java/C++ world where Bazel normally seen. In TS eco-system most people would be over the moon to get into ballpark of 1-2m for a decently large monorepo.

We should define Build more clearly here, if you mean running just transpile/compile steps or the full series of steps that includes tests (as the linear post here is talking about). It is hard to see even a small sub-set of a large suite of test that require a virtual DOM or a real browser can run in 10s or less.

[1] Typical for say managed CI setup .

[3] Common run-of-the-mill frontend + backend stacks in different languages etc.

  • If you don't need to rebuild anything, bazel can fetch only the final artifact (not the intermediates) from the remote cache.

    Also, if you have persistent CI workers with a persistent bazel instance, you save on some network roundtrips, but that's obviously harder to set up and make bulletproof.

    • Typically you need the intermediates to compute if you need the next one , so you cannot skip to final until you have the intermediaries.

      The final asset/artifact is rarely small either. even best optimized artifacts can be few hundred MB docker image or more commonly multiple image layers running GBs in size .

      each step is a network pull then recompute cache if stale and keep going till end .