← Back to context Comment by calmingsolitude 3 hours ago Mildly disappointed that this has nothing to do with Unreal Engine, the popular game engine. 3 comments calmingsolitude Reply neuronexmachina 3 hours ago Yeah, I was hoping it would be something to make it easier for agents to interface with Unreal Engine games. pavlov 3 hours ago I was imagining a talking head avatar rendered in Unreal Engine, with lip sync and facial expressions driven by a multimodal LLM that produces the speech. teamonkey 2 hours ago Unreal 5.8 has a MCP plugin
neuronexmachina 3 hours ago Yeah, I was hoping it would be something to make it easier for agents to interface with Unreal Engine games. pavlov 3 hours ago I was imagining a talking head avatar rendered in Unreal Engine, with lip sync and facial expressions driven by a multimodal LLM that produces the speech. teamonkey 2 hours ago Unreal 5.8 has a MCP plugin
pavlov 3 hours ago I was imagining a talking head avatar rendered in Unreal Engine, with lip sync and facial expressions driven by a multimodal LLM that produces the speech.
Yeah, I was hoping it would be something to make it easier for agents to interface with Unreal Engine games.
I was imagining a talking head avatar rendered in Unreal Engine, with lip sync and facial expressions driven by a multimodal LLM that produces the speech.
Unreal 5.8 has a MCP plugin