Comment by WalterBright
9 hours ago
I had a conversation with an engineering manager a few years ago. He told me his daily job was to visit each engineer report, and ask them what they were working on. Then he'd gently guide them back to what they were supposed to be working on.
A business has limited resources, and somebody has to decide which hill they're going to conquer.
The reason managers make more is because their decisions can make more / lose more money than the workers.
BTW, in every company I've worked for, all of the workers thought they were smarter than the manager (including yours truly). The funny part would be when one would be promoted into management, and instantly became incompetent in the estimation of the other workers.
Clashing priorities. Generally speaking, workers want the business to work, i.e. to do the thing for which it was ostensibly created. (If they didn't want that, they would go work somewhere else.) Management wants the business to make money, which is increasingly poorly aligned with the business fulfilling it's ostensible purpose well.
Now, without money, the business stops working. But increasingly - by which I mean, every for-profit business for which I've worked in the last 25 years - what I see is management trading the long-term health of the business for short-term profit, trusting that they won't be the ones to face the consequences.
It's the officers of a ship who are only interest in getting this cargo to its destination (after which they'll move to a different ship or retire) no matter how badly the ship and its relationships are abused in the process vs. the crew, for whom the ship is their life and their home.
One of my main motivations as a leaf node in the org tree is to try to make my job the least annoying possible. Meaning spending time making sure things don't annoy me in the future (like cleaning up code, updating legacy systems, fixing bugs in ways that ensure they won't happen again).
Not necessarily so I can work less (afterall there is always work to do as a developer). But so I don't get annoyed.
Usually that ends up saving time for the company, but not always.
Not always, but overall having cleaner code with less bugs, more documentation and tests, is not just an annoyance to you. It's a money-maker for your employer as well in the long term by virtue of reducing burnout rate, decreasing onboarding time, making any improvement possible at all...
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> Generally speaking, workers want the business to work, i.e. to do the thing for which it was ostensibly created. (If they didn't want that, they would go work somewhere else.)
Or workers don't care where they work as long they get a pay cheque. If management wants to do stupid things sometimes it's not worth the fight as long as payroll is made.
>The funny part would be when one would be promoted into management, and instantly became incompetent in the estimation of the other workers.
This isn't such an unexpected outcome. Junior & senior dev roles rarely prepare staff for the type of meta responsibility that's involved in managerial work, and there's almost no exposure to the majority of your manager's duties. It's typical that the only exposure a non-manager gets to their manager's role is a 20 daily minute standup, some tickets shuffling around a Jira board, and a fortnightly 30-45 minute catch up. Then when your mastery of .NET/python/K8s/whatever is sufficiently well established, the business takes that as evidence that you'll be an adequate manager of humans, and promotes you with little additional training, and you often stop doing hands-on dev work.
Meanwhile, if you're a junior staff member at a supermarket, you're doing managerial-type work daily, and throughout your time, you get exposure to low-stakes managerial responsibility. You work alongside your manager for 9-12 hours/day, and you see pretty much everything they do. Over time, you're given more and more of the meta-managerial work, and when you finally get promoted, it's because both you and the business already have evidence that you can do the managerial work. You then continue stacking shelves 9-12 hours per day, as a manager.
I think there's something the software industry could learn from the supermarket industry's approach. They have a much smoother gradient between non-manager and manager.
Stop fixing the tech debt, add more adds instead for virtual promotion points. And remove the old working products. The organization be agonizing.
Sure, but this is an animation studio. How very HN bro response.