Another issue that happened in the same project is that for some reason whenever I compiled it with a regular C++ compiler, field writes were disappearing into the abyss. I think I actually never figured that out because it was literally the same object at the same memory address, there were no other threads and yet when a subroutine returned after writing the field, the write disappeared?? The strangest thing is that Emscripten's C++-to-WASM cross-compiler worked perfectly fine with the exact same routines. I wonder if the compiler I used simply had fuckass issues, it was an oldish (by modern standards) Apple clang from like probably macOS 10.14 or so.
That or you hit some UB elsewhere that caused the compiler to assume things that you didn't follow.
Trying UBSAN and ASAN might have been worth it. I don't think comparing debug and release builds would have helped: could be buggy optimisations or UB in your code regardless of what the outcome of that test was.
In this case I was reading memory with a debugger and could see that it literally was the same object at the same memory address, but what I did not know was whether or not different parts of the code had different views of that field for some reason, or any number of other things that could have been causing the issue. Either way, it was super weird and frustrating.
Another issue that happened in the same project is that for some reason whenever I compiled it with a regular C++ compiler, field writes were disappearing into the abyss. I think I actually never figured that out because it was literally the same object at the same memory address, there were no other threads and yet when a subroutine returned after writing the field, the write disappeared?? The strangest thing is that Emscripten's C++-to-WASM cross-compiler worked perfectly fine with the exact same routines. I wonder if the compiler I used simply had fuckass issues, it was an oldish (by modern standards) Apple clang from like probably macOS 10.14 or so.
That or you hit some UB elsewhere that caused the compiler to assume things that you didn't follow.
Trying UBSAN and ASAN might have been worth it. I don't think comparing debug and release builds would have helped: could be buggy optimisations or UB in your code regardless of what the outcome of that test was.
In this case I was reading memory with a debugger and could see that it literally was the same object at the same memory address, but what I did not know was whether or not different parts of the code had different views of that field for some reason, or any number of other things that could have been causing the issue. Either way, it was super weird and frustrating.
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