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Comment by alightsoul

3 hours ago

Nokia didn't adapt because of cost cutting. Their engineers wanted to get into smartphones asap. Android could have died at the hands of Symbian which phone manufacturers preferred, but it was led by nokia and it was fragile

With all possible love for Symbian, but no.

Symbian wasn't designed for low latency input, and the entire S60 app ecosystem on top of it was designed for button-control.

The whole attempt of Nokia to somehow transform S60 into a iOS competitor was visible in the Nokia 5800. It was the best possible solution to somehow bring the S60 apps to a touch interface, and it was terrible.

Not terrible because they cut cost, but because the foundation was wrong.

In my observervation, Nokia also didn't adapt because of cost-cutting. Like all vendors at that time, they didn't believe that the consumer would be willing to sacrifice

1. Battery runtime

2. Durability

3. Tactile user-input

just for a slim, fashionable and snappy Device.

For years after the iPhone, they tried to answer it while preserving those 3 aspects. Don't add a stronger CPU, don't add glass but higher quality plastic, find a solution to have buttons AND a large screen.

Always building a phone, while Apple built a pocket computer.

That said, Apple was incredibly lucky that the early jailbreak and App-hacking community forced them to create an App store.

Noone had a Linux-based consumer OS with 3rd party apps, because it was wasteful for a phone. Suddenly the iPhone became a Smartphone, and there was no OS on the market to match it.

>Android could have died at the hands of Symbian which phone manufacturers preferred

Do you have a source for this? I think phone manufacturers prefer whatever sells best, has lowest cost and highest margins, preferably all at once.

And compared to Android, Symbian lagged on all those fronts. At its origins it was still a low-level embedded OS that was forced to mutate into an app-based OS and it showed in UX sluggishness, the convoluted soruce-code, dated build toolchain that took days to compile, and in the lack of cheap and easy ways for indie devs to develop and ship apps to consumers. By the time Symbian opened its source code and app build tools it was too late to compete with Android and iOS.