Comment by klodolph
3 hours ago
From what I’ve seen, most of the flood of LLM-created games aren’t profitable, just like most of the games people make in devlogs. There’s very little thunder to be stolen in the first place.
3 hours ago
From what I’ve seen, most of the flood of LLM-created games aren’t profitable, just like most of the games people make in devlogs. There’s very little thunder to be stolen in the first place.
> From what I’ve seen, most of the flood of LLM-created games aren’t profitable
It's it possible for an LLM-created game to be profitable but "unsuccessful?"
For instance, if (on average) if it costs $100 in tokens and time to make a crappy LLM-game clone, but you can clear $200 in sales per game on average, you're ahead.
And the economics of slop mean there are a lot of people in 3rd world countries who will make all that effort for a $100 payout (or less).
I’m sure somebody out there is pointing an LLM at things and getting a $200 average payout or better on $100 in tokens, but if your game is getting copied for $100 in tokens, I’m not sold on the idea that you were going to make money in the first place.
> but if your game is getting copied for $100 in tokens
My point is they don't actually have to do a good job, they need to make a pile of shit that looks just good enough to trick a few people into buying it.
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