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Comment by cmrdporcupine

5 hours ago

Frame rates on games on the ST were terrible, which just came down to there not being enough cycles in a single frame to really move stuff around. Sprites or tiles would be great but are a bit specific. Blitter hardware subsumes all of that under a more general utility. The STe's blitter when it finally came along was great. But by then it was too late, nobody was going to make games for it because the market was too small.

Once clockspeeds got up to what the Falcon could do, it was unnecessary. But again, too late.

The Amiga also struggles with frame rates, with most games running at 30hz/25hz. There are quite a few games that have better gameplay on the Commodore 64 port than the Amiga port.

The only arcade games that use the bitmap/blitter architecture were mostly Williams games like Robotron, Joust, and so forth. Everything else was tiles/sprites, except for the Atari vector games.