Comment by stkdump
10 hours ago
The problem begins when you start mixing the traditional types and (u)intN_t, because the latter are merely aliases for the internal types, and it messes up overload resolution. All relevant platforms have pretty much agreed the size of char, short (int), int and long long (int). They have different opinions about long (int) and thus an int64_t might use either long (int) or long long (int).
So the best solution for nowadays is to use just char, short, int and long long (and make strong assumptions that these are exactly 8, 16, 32 and 64 bits wide respectively), never use long or long double. Never use (u)intNN_t. Then you are good.
Those caveats of the past (but int might be 16 or 36 bits), are exactly that. An artifact of the past. A historical curiosity. Not relevant for today or the future. No, I don't believe for a second that any future platform will change their size.
Platforms also still disagree on the signedness of char, so when an 8 bit numeric type (as opposed to an ascii character type) is needed, one should always explicitly specify signed char or unsigned char, both of which are separate types from char.
Further things of note: platforms also have agreed on little endian (so called "network byte order" is dead and should never be used in new protocols, because it forces everyone to convert) and on IEEE memory representation of float and double. Contrary to popular belief the main floating point operations (+,-,*,/,==,<,>,<=,>=) are also precisely defined and always behave exactly the same (leaving out strange edge cases such as denormals). And yes, of course platforms have very long agreed on twos-complement for negative integers. This even made it into the standard at some point, I believe. Same happened with the memory layout of a vector<>, which in the past wasn't standardized, but because everyone of course did the obvious (and made it the same as a normal C array), it was added to the standard later.
What I am saying, what the C++ standard guarantees isn't everything. There are much more guarantees modern C++ code can (and should) rely on.
> All relevant platforms
Don't make me tap the sign: the majority of processors running C are weird little dirtbag chips of 16 bits or less sprinkled by the dozen.
but the C for them is its own little world playing by its own rules, separate from C used everywhere else.
And I bet that when you have only 16 bits of address space, you care how many bits every integer has.
> No, I don't believe for a second that any future platform will change their size.
ILP64 (wherein int is 64 bits) exists. It's not very popular, but it exists; e.g. ICC supports it. So it happened in the past once already; it may again happen in the future. In any case, predicting the future is very hard, you really shouldn't be doing this.
> IEEE memory representation of float and double
Wait, what? I'm fairly certain that a) IEEE does not mandate the in-memory representation, and b) ARM actually uses big-endian byte order for floats/doubles when storing them in memory.
> always behave exactly the same (leaving out strange edge cases such as denormals)
So not always, but please pretend so? Yeah, no, thank you.
> platforms have very long agreed on twos-complement for negative integers. This even made it into the standard at some point, I believe.
Only in C23. It was explicitly rejected for C++ 23 (and C++ 26 too, I believe).
> but because everyone of course did the obvious
No, not everyone did the obvious. That's why it took so long to standardize because divergent implementations existed.
> There are much more guarantees modern C++ code can (and should) rely on.
As long as you only use only GCC (or Clang) exclusively, yes, you can. Otherwise, no, you can't and shan't.
> ILP64 (wherein int is 64 bits) exists. It's not very popular, but it exists; e.g. ICC supports it.
ILP64 is problematic for existing code: there is lots of stuff like hashcode computations using uint32_t with multiplications, relying on the C standard guaranteeing wraparound for unsigned overflows. But with 64-bit int, uint32_t will promote to a signed int, and overflows will thus be undefined behavior. This problem already exists with uint16_t multiplications on current architectures, but moving the problem to uint32_t will cause trouble for a lot of existing code that thought using fixed-size types like uint32_t would be safe.
Thank you for being one of the few people who understands that in C/C++, `unsigned OP unsigned` can have each operand be promoted to a signed integer and then have the operation overflow and cause undefined behavior.
I chose to deal with this problem by doing a "pointless" operation to force a promotion to at least unsigned int. For example:
This piece of code will work on any machine, such as: (uint16_t = unsigned short = 16 bits, uint32_t = unsigned int = 32 bits); (uint16_t = unsigned short = unsigned int = 16 bits, uint32_t = unsigned long = 32 bits).
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> stuff like hashcode computations using uint32_t with multiplications, relying on the C standard guaranteeing wraparound for unsigned overflows. But with 64-bit int, uint32_t will promote to a signed int, and overflows will thus be undefined behavior.
Yeah, except that multiplying two 32-bit values, recast as 64-bit signed integers, will not overflow. Even adding another 32-bit value to this product will not overflow. Throw in the final cast to uint32_t to throw away the upper sign bits, and you get the identical result.
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> I'm fairly certain that a) IEEE does not mandate the in-memory representation,
That's not how I interpret section 3.2 in the standard[1]. Figure 1 seems quite explicit in how a single and a double should be encoded. The section on extended values specify they can be encoded in an implementation-depended manner, which makes the case stronger IMO.
edit: I note that in the 2008 revision[2], it's more explicitly mentioned that the specified encoding is a binary interchange format. So that's a lot more specific than the original.
[1]: https://pub.sergev.org/doc/ieee754-1985.pdf
[2]: https://pub.sergev.org/doc/ieee754-2008.pdf
It only talks about MSBs and LSBs. It does not specify whether the LSB of the value as the whole resides in the first byte of the memory representation or in the fourth/eighth.
And of course, if you accept the network byte order as the one intended for the interchange, then IEEE-754 mandates big-endian encoding.
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>> platforms have very long agreed on twos-complement for negative integers. This even made it into the standard at some point, I believe.
>Only in C23. It was explicitly rejected for C++ 23 (and C++ 26 too, I believe).
It was added in C++20[0], see the note[1] "This is also known as two's complement representation".
[0] https://timsong-cpp.github.io/cppwp/n4868/basic.fundamental#...
[1] https://timsong-cpp.github.io/cppwp/n4868/basic.fundamental#...
That is way too much to remember