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Comment by tomveber

2 hours ago

Did the automated code reviews catch anything real over those 33 hours, or was it mostly style nits?

It caught lots of bugs like overflow in the sim, fields not spreading as you would expect, badly tweaked constants where the bus lanes were messing with the traffic sim too much. I've only play tested it for a bit, but it seems like it came out okay?

  • What's cool is that I created a protocol for the agent to talk to the game and move the mouse and monitor sim systems. So it's able to run the game and test manually for me and sanity check things as well as write tests.