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Comment by pizzafeelsright

7 hours ago

I have recently attempted to build out games for myself and others.

I have done 100% state using AI context which works well.

The hard part about a game is the world-rules must be predictable and enforced.

Role play for example requires a target (and limits) but how do you enforce it?

If the paths are too open fashion a shovel and dig around the door.

The problems I have encountered:

1. AI is nerf'ed, helpful, restrictive, annoying, repetitive. 2. AI doesn't understand the difference between halting and blocking. 3. People want to know that a human or their proxy is making decisions. Not AI. 4. Difficult and Impossible - AI does not know the difference.

I have not tried to build a full harness to guide the game but game theory and rules have proven to be quite difficult.