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Comment by sylware

11 hours ago

I thing the endgame is lossless PNG with 16bit color components with basic compression like gzip or at best bzip2. Or a format without the weirdness of PNG 'line based loading' which is obsolete nowdays. The "expensive part", apart from the compression algorithm, being the meta data storage without kludge.

>without the weirdness of PNG 'line based loading' which is obsolete nowdays

How? Line-based loading is a very simple way to exploit 2D spatial coherence. A 1D format like gzip loses this advantage for minimal gain in simplicity.

You can’t just ignore signal compression algorithms unless you are fine allocating 4-5x more bandwidth to images.

These days I favour lossless WEBP instead of PNG. I often save around 30%~40% of file size compared to PNG, especially when the PNG is encoded with lots of bits per pixel (i.e 48 bits or 24 bits).

  • I think that’s why they were advocating for gzip or bzip2 instead of just relying on PNG’s built-in compression.