That's true of WebP and AVIF as well. I think all modern image codecs have both lossy and lossless modes - the separation between JPEG for lossy and PNG for lossless seems to be a historical oddity.
You can’t really do that with PNG today either, because of all the PNG optimizers that quantize images before encoding them to PNG for better compression.
This is indeed frustrating, though realistically not that big of a deal for most users, especially if you consider lossless as just highest quality. Though personally I think it makes sense to have different extensions by convention for lossless and animated images.
JPEG artifacts are literally a meme, normal people are aware of this stuff.
I hold the extremist view that had we decided to use .png for lossless webps, it would have been an overall net gain - in people's minds "png" maps roughly to "whoever last touched this image didn't do anything evil to it" - very few people care how the data is actually encoded.
I mean we are already dealing with that nowadays. Many PNGs are either JPEG in a different package or straight up lossy compressed. Unfotunately extensions have never been safe for judge
You cannot tell it just from the extension either. If you like extensions, you can use a '.lossless.jxl'. And in general for most formats, you can use metadata to store that info (also doesn't guarantee anything)
I've been wishing for years that all of these codecs with hybrid lossless/lossy modes would just add a single l to their file extensions, purely for the annoyance of it.
Like, you can do this individually, but it's not the same thing as actually having it in the standard.
When writing GPU shaders it's not uncommon to use extensions like ".vert.glsl" = "vertex shader written in GLSL", ".frag.hlsl" = "fragment shader written in HLSL", etc.
This is something that can be addressed by file managers - showing a metadata entry on whether it's lossy or lossless. File extension (along with the bifurcated mainstream adoption of JPEG and PNG) has been a great proxy to do this, but like others noted, can be deceptive, which is arguably worse.
That's true of WebP and AVIF as well. I think all modern image codecs have both lossy and lossless modes - the separation between JPEG for lossy and PNG for lossless seems to be a historical oddity.
And a nominally “lossless” image may have been reencoded from a lossy source.
You can’t really do that with PNG today either, because of all the PNG optimizers that quantize images before encoding them to PNG for better compression.
Independent preprocessing doesn't make PNG itself lossy.
The point is that you can’t tell whether it’s a lossless image by looking at the extension.
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Yes, but a lossless encode of a lossy copy of an image results in a lossy image functionally.
This is indeed frustrating, though realistically not that big of a deal for most users, especially if you consider lossless as just highest quality. Though personally I think it makes sense to have different extensions by convention for lossless and animated images.
It's a big deal :(
JPEG artifacts are literally a meme, normal people are aware of this stuff.
I hold the extremist view that had we decided to use .png for lossless webps, it would have been an overall net gain - in people's minds "png" maps roughly to "whoever last touched this image didn't do anything evil to it" - very few people care how the data is actually encoded.
I mean we are already dealing with that nowadays. Many PNGs are either JPEG in a different package or straight up lossy compressed. Unfotunately extensions have never been safe for judge
You cannot tell it just from the extension either. If you like extensions, you can use a '.lossless.jxl'. And in general for most formats, you can use metadata to store that info (also doesn't guarantee anything)
ah, that's a good point.
perhaps use .ll.jxl to indicate "lossless jpegxl" informally?
prior art: I've been using .frontmatter.md or .fm.md for markdown files with frontmatter
I've been wishing for years that all of these codecs with hybrid lossless/lossy modes would just add a single l to their file extensions, purely for the annoyance of it.
Like, you can do this individually, but it's not the same thing as actually having it in the standard.
Does the L stand for lossy, or lossless? Or large, as in this case?
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When writing GPU shaders it's not uncommon to use extensions like ".vert.glsl" = "vertex shader written in GLSL", ".frag.hlsl" = "fragment shader written in HLSL", etc.
Multiple extensions typically denote nested filetypes.
Like files.tar.xz may be decompressed with xz and then extracted with tar to get the directory "files".
I think in your case .md.fm would be a greater fit, as the front matter is read first. Or just .fmd
This is something that can be addressed by file managers - showing a metadata entry on whether it's lossy or lossless. File extension (along with the bifurcated mainstream adoption of JPEG and PNG) has been a great proxy to do this, but like others noted, can be deceptive, which is arguably worse.
I can't really think of a scenario where that would be useful? File-size is more indicative of quality anyway.