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Comment by whizzter

4 hours ago

Original source assets isn't really feasible imho, could be custom toolchains and specific compiler versions that things were built with (and breaking on others), sure IF you manage to collect everything to rebuilding (probably needing some kind of VM image to preserve for rebuilding), what's the difference from just making sure the rebuild binaries is capable of running with the prepared assets?

(I'm not looking forward to people automatically AI-upressing of old games, I'd just prefer them to render-upscale and be faithful to the resolutions the games were built for back in the day).