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Comment by WASDx

1 day ago

How do you validate the functions are correct? I did something similar, letting it (mostly deepseek 4.1) translate from assembly to C but it commonly made mistakes, some really hard to discover and fix.

If it's like any other matching (game) decomp, you compare the output byte-for-byte to the retail binary (e.g. any of the projects on https://decomp.dev/). Hard part to getting started is making sure you have a comparable compiler, flags, & toolchain