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Comment by wingworks

1 hour ago

I've done the same with some old games I used to play, SimTower and Oregon Trail II, both fully decompiled and now running natively on modern macOS.

I'm going to try create an interactive twitch stream where viewers can play the game through the stream and other non-player viewers can trigger events in the game via points.

Crazy time we live in.

Edit, you come to really understand the game in the process, and why things happen and how to better play the game. And occasionally come across bugs, dev assets, assets never used, or assets all coded up, but code never triggered.

Amusingly I just saw a "Show HN" for SimTower running online via WASM:

https://news.ycombinator.com/item?id=49676394

  • Haha yeah, I saw that post when I looked into reverse engineering SimTower, that guy saved me so much time decompiling. Didn't get so lucky with Oregon Trail II, there are some very old github repo's with attempts, but none got very far.

    • We're definitely in the age of ports! Interested to see how the OT2 port turns out.

      Reverse engineering Redhook's Revenge binary (an old DOS game) before the advent of LLMs cost me way more hours than I'd care to admit back in the day - so I can't wait to put an LLM to work on some more obscure games like Sword Quest.

      On a side note I should really give Oregon Trail II a shot. I never got into any of the successors like Yukon Trail, Amazon Trail, etc.