Distributing music != recording music != processing music.
There ARE good reasons for recording and processing music at higher bitrates and sample sizes. Effects, especially those with positive feedback loops, can go more unstable and clip and lose information with fewer bits and samples.
There's just no good reason to DISTRIBUTE music at the higher rates.
Don't such effects already upsample and downsample as needed internally ? You don't need to waste cpu on the effects that don't need higher sampling rate, right ?
Distributing music != recording music != processing music.
There ARE good reasons for recording and processing music at higher bitrates and sample sizes. Effects, especially those with positive feedback loops, can go more unstable and clip and lose information with fewer bits and samples.
There's just no good reason to DISTRIBUTE music at the higher rates.
Don't such effects already upsample and downsample as needed internally ? You don't need to waste cpu on the effects that don't need higher sampling rate, right ?