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Comment by testerius

10 hours ago

Why do you think it will destroy hobby? I think it will increase. When I was a child I wanted to have map editor or tools for modyfing closed sourced favorite games but for me it was not possible. Low level programming and reverse engineering is not for me (but maybe I will get into it soon) so I am happy about tools built for agents. Maybe one day I will decompile and extend favorite games without spending several years with or without success. LOL, I am not sure if I want to do it by hand.

And ihmo programming, math, doing music or anything else still can be hobby - with our without AI. Do not be worry, you do not have to use AI for your hobby stuff. You can still code, create from scratch crappy personal frameworks/libs and so on.

I only want for times when local LLMs/AI are powerful and available on average hardware, so I could use it for my personal stuff without monthly payments. I wish doing so many things on my own.

Yep, totally agree with this sentiment.

Fan efforts are breathing new life into older games, some of them locked away on older consoles or due to cloud tied services that the game developer has no interest in supporting any more.

Efforts like OldUnreal and the Peacock Project are just amazing. Recently, Halo fans have unlocked 128 player multiplayer modes using assets from Halo MCC and unlocked 16 player coop campaign mode. Microsoft has no interest in this cutting into their microtracsaction-strewn free to play game which isn’t as fun as older Halo.

Incidentally Ive started tracking really cool fan game projects here, including a disclaimer where possible if the project is AI assisted or not:

https://fangamesdb.com