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Comment by zbentley

1 day ago

If the thesis of the game is that there's too much paperwork and regulatory burden, a simpler game would have to just tell the player "there's too much paperwork". This game--whether you liked it or not--is a lot more effective by showing you. You are the (simplified) bureaucrat, not a choose-your-own-adventure player being told that the bureaucracy is dense.

I really do think that complexity and UI obtuseness was implemented as commentary, not as a mistake.