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Comment by philipov

1 day ago

Planetary Annihilation was made by some of the people who worked on Total Annihilation:

https://store.steampowered.com/app/386070/Planetary_Annihila...

https://en.wikipedia.org/wiki/Planetary_Annihilation

More than just a spiritual successor, imo.

Unfortunately did not even come close to capturing the magic of the original or TASpring / BAR though, sadly. I wanted to like it but it suffered from a lot of sequelitis.

That game always felt more like supreme commander then TA to me... Personally I preferred the foss games spawned out of the spring engine like eg zero-k and the previously mentioned beyond all reason over it

  • It's true that the game director Jon Mavor, who wrote the graphics engine for TA, was also the lead programmer on SC. And he's not the only point of confluence between the two games.

Yerp, sadly spherical maps just didn't work. Imho, obv, but I really did try and persevere with it, believing in it at the time.

I did really like PA, and still play it more often than SC/SC2/TA, but the UI was completely broken under Linux for a while (after a few years, it started running with software rendering, now the community more or less fixed it). To their credit though, they did have a Linux build.

I love the idea but multiple planets is too much mental overhead for me. I feel exhausted after playing

I bought an entire new PC in 2014 mainly for PA and it was incredibly disappointing. It was inferior in almost every way to supcom FA.