ya, this drips with the common noob complaint that people flame you for being a noob.
unfortunately that is a totally fair assessment. its a deep and detailed game with lots
of units, commands, mechanics and a few maps that have extremely developed meta.
this is only a problem if you think you can drop into multiplayer on literal day 1 without even doing any of the local/non ai learning options the game provides and expect your team to just deal with you not even knowing the basics.
And even then if you start in "noob" lobbies people are pretty helpful, to the extent that they are trying to play the game
and give you tips and can only do/type so much.
so its simple...
1. play the scenerios/vs to learn the basics. also watch some yt basics guides
2. join noob lobbies.
3. when people try to help you and they sound mad/terse/short it helps to assume they are just busy with their own match and are doing their best to play and help you learn. if they give you advice try to take it.
4. do your best and ping out when things are going bad in your lane.
the community on there really is very much "nicer" to noobs that many games, especially ones that are co-op team based. but you do need to have realistic expectations. people will get upset if you mess
up their games bc you havent at least tried to learn how to play at all.
"It's simple" followed by an on-boarding routine more complex than some paying jobs I've had.
You are way out on the edge of the bell curve. You only want to play with similar people. That's fine. But own up to it and don't pretend it's friendly to newbies.
Having experience of a distant past competitive multiplayer FPS game.
I started multiplayer mostly with a popular mod. I think the mod was popular for a multitude of reasons, one of them being classes and some classes were easier for the newbies to play (and also easier with bad internet connection, this game is old). You wouldn't need to master everything, some classes were more about just spamming explosives, some about aim, some about movement, some about prediction etc.
Then we got into the base game. It was quite sparse and not so fun as a team game at first. But it turned out, 1on1 was great fun if your opponent was about the same level as you (and with a proper map). Only then after that it started making more sense as a team game.
I think many games would benefit from some newbie-friendly format or mod or what you call it. In an FPS a mode where you are some class and already spawn with some decent weapon etc. So then you can concentrate on that.
In an RTS, don't know what it would be, maybe just have a lot less buildings, units and game mechanisms to choose from for newbies. Like a simplified mod with no air or sea units and no special buildings.
1. do the tutorial, maybe watch a guide
2. follow the dedicated onboarding track
3. give people around you the benefit of the doubt
4. point things out even if you don't know how to deal with them
Pretty reasonable advice for interacting with others in any capacity. If your jobs haven't provided stuff like this, maybe that reflects more on them.
Thats if you're sensitive to being flamed. I jumped in after playing against bots for 30s no previous TA experience and I was a complete terrorist for 5-10 games. Then I started just being a "bad" player and going unnoticed.
Sorry you got me wrong, i want new players to have a great experience and games with mixed levels of players can be more fun. Im not saying you have to have done xyz before you should be allowed to play online.
however, installing the game and jumping into multiplayer and selecting the first open lobby is just not a good experience for anyone.
It is still a game with a learning curve and tons ways to climb it. For as
steep as that curve is I might suggest that bar is one of the more newb friendly player bases.
Its like if you showed up in cod and literally didn't know how to move your character and somehow naded your team to cause them
to lose. Do you think those players would be like "good on ya try harder next time, maybe use the joystick if you wanna move around"... no way.. But i see something like the bar version of that in noob lobbies all the time.
Still, it's a competitive online game, people can get frustrated with you if you literally don't know how to play. You will
get frustrated with them trying to help you but not being especially nice about it. and it will be a bad experience.
It's a legit criticism that bar doesn't have a lot of guardrails to help you in the first days.
in that sense its absolutely not noob friendly, nobody says it is. If a game has to be candy crush level simple
to be "noob friendly" then bar is far to complex for that either, its just not that style
of game.
follow my (probably still a bar noob) advice or not, im
just trying to help you have a good experience in your first weeks in the game.
... and if suggesting that before you go into competitive play you literally just play the tutorial or vs ai is "complex" then bar is probably not the game for
you, but if you ever end up in a lobby with me id still try to help you anyway.
Heh. The thing with BAR is the game only exists because the developers like the game and have been building it for years. This means they regularly play the game.
And, you know, I'm a bit of a BAR developer myself. I added a UI widget that shows the number of active "Pinpointers", and now anyone can install it with one in-game click, if they want.
ya, this drips with the common noob complaint that people flame you for being a noob.
unfortunately that is a totally fair assessment. its a deep and detailed game with lots of units, commands, mechanics and a few maps that have extremely developed meta.
this is only a problem if you think you can drop into multiplayer on literal day 1 without even doing any of the local/non ai learning options the game provides and expect your team to just deal with you not even knowing the basics.
And even then if you start in "noob" lobbies people are pretty helpful, to the extent that they are trying to play the game and give you tips and can only do/type so much.
so its simple... 1. play the scenerios/vs to learn the basics. also watch some yt basics guides 2. join noob lobbies. 3. when people try to help you and they sound mad/terse/short it helps to assume they are just busy with their own match and are doing their best to play and help you learn. if they give you advice try to take it. 4. do your best and ping out when things are going bad in your lane.
the community on there really is very much "nicer" to noobs that many games, especially ones that are co-op team based. but you do need to have realistic expectations. people will get upset if you mess up their games bc you havent at least tried to learn how to play at all.
"It's simple" followed by an on-boarding routine more complex than some paying jobs I've had.
You are way out on the edge of the bell curve. You only want to play with similar people. That's fine. But own up to it and don't pretend it's friendly to newbies.
Having experience of a distant past competitive multiplayer FPS game.
I started multiplayer mostly with a popular mod. I think the mod was popular for a multitude of reasons, one of them being classes and some classes were easier for the newbies to play (and also easier with bad internet connection, this game is old). You wouldn't need to master everything, some classes were more about just spamming explosives, some about aim, some about movement, some about prediction etc.
Then we got into the base game. It was quite sparse and not so fun as a team game at first. But it turned out, 1on1 was great fun if your opponent was about the same level as you (and with a proper map). Only then after that it started making more sense as a team game.
I think many games would benefit from some newbie-friendly format or mod or what you call it. In an FPS a mode where you are some class and already spawn with some decent weapon etc. So then you can concentrate on that.
In an RTS, don't know what it would be, maybe just have a lot less buildings, units and game mechanisms to choose from for newbies. Like a simplified mod with no air or sea units and no special buildings.
It's simple...
Pretty reasonable advice for interacting with others in any capacity. If your jobs haven't provided stuff like this, maybe that reflects more on them.
Thats if you're sensitive to being flamed. I jumped in after playing against bots for 30s no previous TA experience and I was a complete terrorist for 5-10 games. Then I started just being a "bad" player and going unnoticed.
2 replies →
Sorry you got me wrong, i want new players to have a great experience and games with mixed levels of players can be more fun. Im not saying you have to have done xyz before you should be allowed to play online.
however, installing the game and jumping into multiplayer and selecting the first open lobby is just not a good experience for anyone.
It is still a game with a learning curve and tons ways to climb it. For as steep as that curve is I might suggest that bar is one of the more newb friendly player bases.
Its like if you showed up in cod and literally didn't know how to move your character and somehow naded your team to cause them to lose. Do you think those players would be like "good on ya try harder next time, maybe use the joystick if you wanna move around"... no way.. But i see something like the bar version of that in noob lobbies all the time.
Still, it's a competitive online game, people can get frustrated with you if you literally don't know how to play. You will get frustrated with them trying to help you but not being especially nice about it. and it will be a bad experience.
It's a legit criticism that bar doesn't have a lot of guardrails to help you in the first days. in that sense its absolutely not noob friendly, nobody says it is. If a game has to be candy crush level simple to be "noob friendly" then bar is far to complex for that either, its just not that style of game.
follow my (probably still a bar noob) advice or not, im just trying to help you have a good experience in your first weeks in the game.
... and if suggesting that before you go into competitive play you literally just play the tutorial or vs ai is "complex" then bar is probably not the game for you, but if you ever end up in a lobby with me id still try to help you anyway.
[dead]
Man, I got flamed hard even for losing against one of the game developers, the community is cooked.
I find small team games to be non toxic. Just find others with same skill level..
Heh. The thing with BAR is the game only exists because the developers like the game and have been building it for years. This means they regularly play the game.
And, you know, I'm a bit of a BAR developer myself. I added a UI widget that shows the number of active "Pinpointers", and now anyone can install it with one in-game click, if they want.