FAF in particular has a slower, more gradual pace, and is grander in scale, although this latter complaint may just be the smaller scale of the FAF units on the map. BAR also feels “cartoonish” somehow, the units have exaggerated animations (like Starcraft) and when they explode the physics feel off. Finally I just prefer FAF’s mechanic of a commander death ending the game for that player, it raises the stakes for protecting that unit and adds interesting strategic options.
BAR feels to me like someone took the various noob complaints about FAF (commander sniping, complex tech trees, slow pace) and applied them all to reduce the scope of the game.
People who compare BAR to FAF don’t seem to understand that. Your target audience isn’t former FAF players who like to coordinate epic multi-hour games, it’s players of fast-paced lobby RTSes.
> Your target audience isn’t former FAF players who like to coordinate epic multi-hour games
Multiplayer FAF games are fast, like 20 minutes, sometimes much more, but usually not too long.
Are you talking about FAF single player? Where you can noodle around for hours and the AI exists for the sole purpose of giving the player something to shoot at?
I mean the epics between top tier players. There are some streamers who cover these from time to time. (It doesn’t help that system lag and server issues can slow large games to a crawl.)
FAF in particular has a slower, more gradual pace, and is grander in scale, although this latter complaint may just be the smaller scale of the FAF units on the map. BAR also feels “cartoonish” somehow, the units have exaggerated animations (like Starcraft) and when they explode the physics feel off. Finally I just prefer FAF’s mechanic of a commander death ending the game for that player, it raises the stakes for protecting that unit and adds interesting strategic options.
BAR feels to me like someone took the various noob complaints about FAF (commander sniping, complex tech trees, slow pace) and applied them all to reduce the scope of the game.
People who compare BAR to FAF don’t seem to understand that. Your target audience isn’t former FAF players who like to coordinate epic multi-hour games, it’s players of fast-paced lobby RTSes.
> Your target audience isn’t former FAF players who like to coordinate epic multi-hour games
Multiplayer FAF games are fast, like 20 minutes, sometimes much more, but usually not too long.
Are you talking about FAF single player? Where you can noodle around for hours and the AI exists for the sole purpose of giving the player something to shoot at?
I mean the epics between top tier players. There are some streamers who cover these from time to time. (It doesn’t help that system lag and server issues can slow large games to a crawl.)
Right, which is why Bar is typically described as a TA successor, not a SupCom/FAF successor. Both solid RTSs that serve different play styles.
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