Comment by wredcoll
1 day ago
It's an amusing complaint because there's nothing in the TA engine that would prevent players doing the same level of micromanagement as StarCraft, it just never developed that level of skill required to win games.
1 day ago
It's an amusing complaint because there's nothing in the TA engine that would prevent players doing the same level of micromanagement as StarCraft, it just never developed that level of skill required to win games.
There's an element to that, but also, the more QoL you have and the smarter unit AI is, the less you have to do that. Yes, unit AI obviously won't ever play as good as you do but if you control a few units at key locations you'll outperform someone who's trying to control everything and do a mediocre job at it. You might say "how about they control every unit then" - works in games with a few units, way less so when you've got unit counts in the hundreds.