Comment by nullpoint420
12 hours ago
To be honest, their insistence to port this to Rust is likely the culprit of the performance issues.
Let's say there was a 1:1 decomp instead, bit-by-bit exact. This is doable today - what then?
12 hours ago
To be honest, their insistence to port this to Rust is likely the culprit of the performance issues.
Let's say there was a 1:1 decomp instead, bit-by-bit exact. This is doable today - what then?
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