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Comment by midnightclubbed

8 hours ago

The level design helped a lot with the camera. Subsequent games (doing 3d) tried to make more realistically sized spaces where there wasn’t a 6ft area clear behind the character at all times and tied themselves in knots trying to make it work (rather than re-designing levels).

Mario64’s camera was a wonderful piece of design.

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midnightclubbed

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dogsbarkdogsbyt  6 hours ago

[flagged]

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