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Comment by bcrosby95

5 hours ago

My experience with prototyping games is that you need very strong human driven guidance and review in the beginning, then you can increasingly take your hands off the wheel.

If you take it off too early you end up with shit and will spend weeks fixing all these baked bad assumptions your project is built on top of. I spent weeks fixing some of this shit then the LLM revived a not insignificant portion of it in a later change because it got "confused" (its words) because some of the comments it previously made were left around.