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Comment by 0x696C6961

1 day ago

The problem is that if you take away the LLM, all of a sudden you can't do any of the things you "learned". It's confusing familiarity with understanding.

I did actually use an LLM to teach myself photoshop recently for a fantasy map building project. Mostly I'd just ask it things like "I have a mask with 50/50 gray and would like an elevation height map to be an embossed layer on it. Where do I find that in the menus?" those sorts of questions.

I finished the project out feeling pretty confident in my photoshop abilities. Then I did a similar project later and realized I had to open up the LLM again as there were still a ton of holes in my knowledge. After this second time though I'm feeling confident enough on my own that referring back to the LLM is increasingly less common, as it's just a waste of time if I already know what to do.

  • but this is not how people use - or providers sell - LLMs. They don't ask questions about how to do small steps, they just ask it to do the entire project, finish quickly and learn nothing. If the workflow was many, tight iterations it would be closer to a tool than an automation.

I don't think this is true. The LLM provides confidence that it won't be a tremendous waste of time to try something you don't already know how to do. But eventually it gets tedious to consult the LLM all the time so you stop doing so. That initial "couldn't hurt to try" boost is worth a lot.

The learning is at that level of abstraction, so yes taking away the abstraction prevents will stymy you.

Just like if you pressed a button to wipe out our main language stack at our job, yeah none of us would know how to do anything with assembly or machine code.

  • > Just like if you pressed a button to wipe out our main language stack at our job, yeah none of us would know how to do anything with assembly or machine code.

    All the devs would spend a couple weeks learning assembly and go on coding. And all the non-dev vibe coders would be unable to continue.

    So I don't think it's quite the same.

    • Yeah but then it goes the same way with LLMs? Just spend a few weeks delving the stack and then you go on coding. Learning a codebase of enterprise-scale compiler-generated assembly sounds like a much bigger nightmare than fixing up ai generated code.

    • *Many* devs would be completely incapable of learning assembly. Heck, many would be unable to learn C.

      Likewise, *many* vibecoders would absolutely fail to adapt, and some would adapt, with this being their first experience. Just think of how many people started coding by using old gamemaker tools or scratch, or playing silly games. It is not the same as an LLM, but the idea that it is a gateway is definitely there. I wouldn't call LLMs "programming", because they're doing more: they're building products, which involves a lot more than programming -- hence why the skills to really thrive with LLMs are not just those of a good developer or engineer.

      But weeks? I'd say less than 10% of the devs I've known my entire life would develop properly in assembly (and I'm being quite generous). Memory management, pointers, registers...just to name a few.

      I think far too many people fail to realize that, with LLMs, the brain of a good problem solver, especially one with engineering background, gets much better results than someone with different characteristics. Similarly, the mind of a good product developer (and even someone with good UX inclination) does a much better job and building usable products.

      This idea that LLMs are doing all of the work is frankly mind-boggling to me. It must stem from vastly different experiences of what LLMs do or whomever is using them around who says these claims. Obviously they do a lot of work, especially in the development prototyping, architecture and even ideation parts. But they only do (almost) "all of the work" in very simple or bad apps.

      I've seen loads of terrible vibe-coding jobs: UX is terrible, bugs everywhere, clearly no consideration at any point for architecture (and thus the product is barely holding on). And I've seen the opposite: products that feel and act like premium stuff, because they were built by people with true love for what they do, sometimes even with a very good problem solving mind to add to that (leading to a not-so-terrible-albeit-still-barely-holding-on-but-thats-clearly-good-enough-for-the-product architecture). For every good app there are maybe 100 lovable apps that all look the same and break the second you do the wrong sequence of clicks, but the good ones do exist.

      It's a tool that enables mediocrity to exist where it didn't previously, but it also empowers so many people in incredible ways. Still, you definitely need to be good at using the tool, and it definitely doesn't just happen overnight.

      21 replies →

    • > All the devs would spend a couple weeks learning assembly and go on coding

      A couple weeks?! Really slacking, why not a few hours?

      Add the violin and calculus while they're at it.

      4 replies →

  • Which one is more at risk of having the wipe-out and cost levers: your FOSS language/compiler or your paid third party LLM?

    Sure, there are similarities, but while we're figuring out a FOSS solution that will run on your machine and we'll have access to more than the weights, the abstraction ladder isn't as equivalent as we think they are.

    • > Which one is more at risk of having the wipe-out and cost levers: your FOSS language/compiler or your paid third party LLM?

      Neither is likely to go away. I do not expect it will ever be difficult to access an LLM in the forseeable future, barring massive legislation + enforcement to entirely ban them (I can run several capable coding models locally)

      Nor is it likely that for developers at most companies will not have access to at least some LLM of comparably intelligence to those we have today (more advanced models may be restricted or too expensive) - right now large parts of the world economy are retooling to expand ai inference volume, not decrease it

      This seems like "what if you don't have a calculator!" - and like with a calculator, there are benefits to learning things without the tool aid of course, n(including developing a sense for when things are wrong) but professionals are using the right tools for the job

      Do you think its likely ?

    • How feasible is it to have a local, FOSS, encyclopedic LLM for question answering and basic help with common technical tasks? I feel like that would be enough for me.

  • [flagged]

    • Nobody says it does. However, if I am solving big business problems and making enough to justify a private cook, why wouldn't I do that to optimize and focus on my area of expertise?

      I don't want to be a code monkey. I want to talk to business people and come up with solutions. I don't care if LLM writes most of it or a junior dev...well I do LLM is better.

      17 replies →

    • You can learn to run a restaurant without learning how to cook. That's part of the grief, fewer cooks and more restaurant managers. Some people like being cooks.

    • The ironic thing is the head chefs of restaurants do almost no cooking. They order around the sous chef, who orders around the kitchen staff, while being focused on the big picture.

    • In case you've never seen it before, you can watch how a burger's made (in case of LLMs anyway) and eventually replicate it. You can also inspect the recipe after the fact to learn.

    • No it doesn't

      But if I have to intervene at every fricking point along the way from frozen patty to cooked burger, if I have to tell the worker not to drop the patty on the floor and continue cooking it, which dials to turn on which machines, how long to leave the thing cooking at this stage, if I have to have the holistic knowledge (if not the details of the PID loop for the heating element), then it's a lot more than "calling for a burger".

      "I" wrote a compiler with help from Claude - it's not the first compiler I've written, probably won't be the last, but it's a damn sight easier to tell the machine to implement LICM or to specify the requirements of the SSA invariants rather than actually do it myself.

      Here’s the full and complete source of a GPU-powered Mandelbrot program:

           #use "Stdio.xc"
           #use "Par.xc"
           #import "../src/include/bench_time.xc"
      
           #define W 2048
           #define SIZE (W * W)
      
           i32 main(void)
           {
           // Eight runs: the first carries one-off costs (a GPU builds its kernel
           // then), so the figure is the best run; the first is printed too. Auto
           // decides after its fourth (two on each device), and uses the rest.
           u32 total = 0;
           i64 best = 0;
           i64 first = 0;
           for (u32 rep in 0..8)
              {
              total = 0;
              i64 t0 = bench_now_us();
              par mandel :reduce(+ total)
                  {
                  for (u32 i in 0..SIZE)
                      {
                      float cx = (float)(i % W) * (3.0f / 2048.0f) - 2.0f;
                      float cy = (float)(i / W) * (3.0f / 2048.0f) - 1.5f;
                      float x = 0.0f;
                      float y = 0.0f;
                      u32 k = 0;
                      while (k < 256 && x * x + y * y < 4.0f)
                          {
                          float xt = x * x - y * y + cx;
                          y = 2.0f * x * y + cy;
                          x = xt;
                          k = k + 1;
                          }
                      total = total + k;
                      }
                  }
              i64 t1 = bench_now_us();
              if (rep == 0)
                  first = t1 - t0;
              if (rep == 0 || t1 - t0 < best)
                  best = t1 - t0;
              }
           printf("%u %lld %lld\n", (total + 500000) / 1000000, best, first);
           return 0;
           }
      

      Just one line in that source code is what turns it from a bog-standard C-like program into a GPU kernel, automatically tracked, scheduled, and all data hazards transparently managed.

      On my M4 max, that one line of code takes it from 481ms to 1.6ms. All ‘par’ does is say “this next block of code, call it “mandel”, is data-parallel, and for the ‘total’ variable all execution units should combine their output to that variable using +

      No huge GPU boilerplate, no stream management for data transport from cpu to gpu and back, no memory barriers, no hassle. Just “hey, do this on the gpu”.

      GPU blocks are bound at runtime using the best design for the hardware on the machine, obtained by measuring it (if it hasn’t been measured before). If it has, the cache is read. The user can always override, which is why ‘par’ blocks can be named.

      One of the nice things about that is that if you find the bit you want to accelerate is too small to be useful, say the data-transport outweighs the computational speedup, (a) the runtime computer will figure that out and (b) you can hoist more code into the GPU if that's an option, to give it more work to do. The language is the same for both CPU and GPU so it's transparent...

      The other thing is that the compiler will produce MSL, PTX for nvidia, SPIR-V and WGSL versions of the 'par' block, and since it's bound at runtime, you get support for pretty much everything.

      What I'm looking at right now is multi-GPU systems. Consider a GPU to be a 'worker thread', and for each thread overlay the time spent uploading work units, the time spent computing, and the time spent downloading work results to the host. Now on Windows you only get 1 asynchronous copy engine for "consumer" GPUs like RTX {3|4|5}0x0 so there are limits, but MSL lets you have more I think and I haven't looked at AMD GPUs yet.

      The thing that most people latch onto is the speed upgrade (419ms -> 1.6ms) but the real story here is the simplicity - using any dedicated language (CUDA, MSL, ...) you write a load of boilerplate and you have to worry about data hazards etc. I think of this as similar to when Apple introduced ARC (Automatic Reference Counting) - prior to that, engineers were constantly having to manage their memory manually, and there cough were a lot of errors. ARC changed the game, and I think xc is "ARC for GPUs".

I recently spent a day coding by hand. I was able to build a project, about 200-300 lines in python. Took me half day. But I could still do it. LLM would have done this in less than half an hour.

After this I realized why I personally choose LLM to write code: it is simply more convenient.

As a parallel, once you learn how to drive you stop walking, as for the primary mode of transportation.

  • > As a parallel, once you learn how to drive you stop walking, as for the primary mode of transportation.

    If I could, I would certainly walk everywhere.

  • Then you get fat and suffer "diseases of civilization" because walking is good for you and extended sitting is not.

  • >As a parallel, once you learn how to drive you stop walking, as for the primary mode of transportation.

    Is this the reason people prefer to drive, or is it due to city planning, societal expectations, etc.?

    Plenty of people who live within cities don't own a car, or if they do, walk more than they drive.

We are in the Matrix with the internet.

"Please download the ability to do X"

Just that there is still a big latency. Its smaller than finding the correct information on the web, but you can do so. Especially with MCP. The question is when this goes over into the physical world.

Watching Youtube videoas about anything that requires skill does the same.

I think it's like driving without navigation systems. Yes, you have to make an effort to do it, but then it's fine. You don't have to use LLMs every minute of the (work)day.

I have sat down and figured out how to program an Apple //e this year for fun. It is possible. It was quite instructive on how much has been added to the idea of what a computer is these days.

Take away all reference books/material/notes, from any engineer, in any field, and see how well they do.

Human memory is shite. Understanding, and knowing what you need to reference, is ludicrously more valuable than rote memorization.

> The problem is that if you take away the LLM, all of a sudden you can't do any of the things you "learned".

Even if that were true, LLMs aren't going away, so that isn't a problem.

  • I don't think we could be so confident in that. They likely aren't, depending where you live and your socioeconomic status.

> if you take away the LLM, all of a sudden you can't do any of the things you "learned"

What? That is absolutely not true. I've been using LLMs for language learning, math/physics, clarify home improvement best practices that I now regularly think about, etc. and that knowledge is not LLM-bound at all. Instead of acquiring from a regular textbook, I acquired it from a model.