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Comment by simonw

15 days ago

Unsurprisingly, the pelicans are excellent. Google are the only lab who have publicly shared that they have specifically trained for SVG output - https://twitter.com/sunjiao123sun_/status/202455551655137292... - and they've had great pelican results in the past too (which they have shown off themselves - https://twitter.com/JeffDean/status/2024525132266688757).

Here's low, medium, high. Even low is better than pelicans from any other lab: https://tools.simonwillison.net/markdown-svg-renderer?url=ht...

low cost 10.185 cents, medium was 11.098 cents, high was 17.166 cents.

The costs are similar because it used more output tokens than reasoning tokens for all three pelicans, even for high.

Me in 2025 https://news.ycombinator.com/item?id=44759781

> If it's on HN and is a meme at this point, it will end up in the training set.

> It's kind of fun to imagine that there is an intern in every AI company furiously trying to get nice looking svg pelicans on bicycles.

Google listened and assigned a few interns, I guess, for the task

  • That's exactly what I was thinking when I saw https://www.assbench.com/ posted a while back: "oh no, this is going to be somebody's job".

  • SVG is useful for actual tasks, not just looking good in a silly "benchmark"

    • Beyond SVG, these things have been RL'd on 3d reconstruction (which carries over), and I expect given the public reaction to recent frontier advancements in 3d capabilities that this will get allocated a larger share of the post training budget in the future.

    • What I'd kill for would be an app where you take a pic of scribbles and drawings on a whiteboard/notebook and the app turns it into SVGs you can then continue to manipulate digitally on PC/tablet.

      12 replies →

    • Of course it would be nice if google actually added SVG support to google slides...

  • We all said it: https://news.ycombinator.com/item?id=46978726 (8 months ago)

    > How many pelican riding bicycle SVGs were there before this test existed? What if the training data is being polluted with all these wonky results...

    But Simon has demonstrated before that asking for any animal doing something silly will still get similar results from the same model.

  • It's still clearly not a part of any model's training set in the sense of pelicanmaxxing in particular. It's either a capability to generate arbitrary SVGs (or even something broader), or no specific training at all.

  • Certainly true but I think the question is “does targeting the SVG pelican mean that the quality of all SVG output improves?” If so it’s a worthwhile thing to target.

    • It's a little bit like any benchmark, especially microbenchmarks. It is useful as far as it reflects the broader use cases, but the risk of overfitting to the specific task and not the broader ones is very high.

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  • Sadly, this is all that managers know to do: take a metric and try to optimize the heck out of it. They don't care about research, technology, "don't be evil", etc. And Google is run by managers now.

    Expect Google models to be benchmaxxed as much as possible, but don't expect commensurate performance on real-world tasks.

    • >> this is all that managers know to do: take a metric and try to optimize the heck out of it. They don't care about research, technology

      This is not true. It is needless negative hyperbole that IMHO doesn't belong on HN.

      1 reply →

    • While this might be overly cynical, it's also a powerful validation of the exact feedback loop that you want to have in an organization.

      If what you say is true, then the next set of benchmarks will be written to illuminate the true reflection of real-world tasks. Then those get benchmaxxed so managers can show "numbers go up."

      Repeat enough times, and you get materially and genuinely improved products.

      The burden is on the press, outside researchers, and general tech industry to both write and care about the metrics that matter.

      1 reply →

  • Maybe so, and yet it's still not enough -- the pelicans all have flaws.

    They look remarkably good, sure -- but not perfect.

  • I end up getting SVG output for all kinds of things, and never once have I asked for, or gotten, a pelican.

I have a silly pet "project" that I've been using with different models, where I provide an image of a patch sheet for the Behringer Poly-D synth and ask for an html version and this is the first time I get something that, while still needing some tweaks, basically looks like the patch sheet. Before this, the closest had been Fable, but that still was nowhere near the actual patch sheet.

This is the sheet: https://fernandoipar.com/content/music/poly-d/gemini-argon/c... (the annotations on it are by me)

And this is what Argon created: https://fernandoipar.com/content/music/poly-d/gemini-argon/b...

For this simple prompt: https://fernandoipar.com/content/music/poly-d/gemini-argon/p...

I'm honestly impressed.

Recently, I’ve discovered that Claude can render great SVG versions of user interface screenshots. I ask it to substitute simple SVG friendly landscapes for any photographic images that happen to be part of the screenshots. The results are much better than they should be, especially with Opus. Usually good enough to be used on a website as a way to get an infinitely scalable, much smaller version of a screenshot. But clearly, I should try the Gemini models on this real world task. That’s where we’ll find out if all of this training to beat the benchmark actually pays off.

You can really see the effort in the details.

Subtle highlights on the metal frame, sweat beads, jaunty little hat…it has style. At least compared to the rather literal ChatGPT outputs. https://static.simonwillison.net/static/2026/gpt-pelicans-gr...

  • Is it me or is there maybe some carryover happening where the pelicans are portrayed as expending different degrees of effort too? Like, the high effort pelican has a determined look on his face.

    Is the prompt context telling the models what their effort level is, and the ambient presence of that concept of ‘high effort’ in the context window is leaking through and affecting the portrayal?

    • I don't know if this is how the OpenAI effort levels work, but for Qwen 3.8 27B the effort level really does get translated into the prompt.

      https://huggingface.co/Qwen/Qwen3.8-27B/blob/main/chat_templ...

      xhigh: "Reasoning effort is set to xhigh. Please think carefully through the task, validate key assumptions, consider plausible alternatives, and prioritize correctness, consistency, and clarity in the final answer."

      low: "Reasoning effort is set to low. Keep your thinking brief and focused, moving directly to the conclusion without unnecessary elaboration."

As a cyclist, I tend to pay more attention to the bike shape than most people. Everyone knows what a bike looks like, but as with LLMs, most people would struggle to draw one - correctly connecting all the different tubes at correct angles etc.

I note that even these bikes are not actually rideable. For a bike to be stable, the front wheel axle needs to extend forward a little ahead of the fork - the fork must ”bend forwards”. This is what actually keeps the bike upright, not gyroscopic effects or some such. Given LLMs are generally good at basic maths, im surprised they get this wrong.

Maybe a bit less so in this case though. As per the announcements, the model was actually trained for this prompt, so was fed some training data. I can well imagine the data there was just not so good.

  • > Given LLMs are generally good at basic maths, im surprised they get this wrong.

    1. Modeling and analyzing spinning, three-dimensional objects goes far beyond "basic maths".

    2. The prompt was for an SVG of a realistically impossible situation (pelican riding a bicycle), which together already implies a stylized depiction. Why on Earth would you expect it to generate a 3D model of a bike, do a physics simulation on it, iterate until it satisfies certain contraints which are only hinted at in the prompt, and then project it down to a simplified 2D cartoon drawing? That's not how LLMs work, and that's not how we want them to work.

  • I feel like perhaps this is a bit too nuanced of a critique. While I do see what you are saying on many images of bicycles, there are also many that that I do not see it on. Close to half of them, in a quick Google image search, have forks appear straight and the axle is dead center on the ends of them. If there is something there, I am not seeing it even when trying to specifically look for it.

    I'll also note that, using a piece of paper as a straight edge against my screen, there is a very slight forward curve on the low and a bit more on the high responses. Medium does appear to be perfectly straight.

    • There are two things involved. What you are mentioning is the fork offset. Whether the wheel is mounted ahead of the steering axis. Either by the fork having a bend, or the mounting point of the wheel not being in the dead center of the fork. Note that this is measured in millimeters, and often not that visible in a picture. I'd say almost every bike except bmxes have it, but maybe not.

      But even with zero offset, there is another thing in play. The steering axis is at an angle, a fork never points straight down. So even with zero offset, you still get a trail, which is the difference between the contact point of the wheel at the ground, and where the steering axis meets the ground. This trail is really what matters in the end, not how you get there.

      See https://en.wikipedia.org/wiki/Bicycle_and_motorcycle_geometr...

      But even better, play with (ctrl+f) "trail" in this simulation: https://ciechanow.ski/bicycle/

      There you see the point. Even with zero offset, there is still a trail.

  • Yeah but if 99.9% of people would get the bike totally wrong, why does it matter if the LLM doesn't get it perfect.

    You're nit-picking on a detail no one actually cares about.

  • If that's the case, how do bikes like this work?

    https://www.walmart.com/ip/Huffy-26-inch-Rock-Creek-Men-s-Mo...

    (apologies if I'm misunderstanding).

Why are all these AI's making the pelican's pouch so large though? Unless they have some huge fish in there or something they don't tend to look like that... Is it that it's drawing a "cartoon" pelican or something?

https://en.wikipedia.org/wiki/Pelican#/media/File:Pelikan_Wa...

At some point Simon needs to move from Pelicans to something more complex. Every time a new model is launched by major Frontier company, I already know with certainty that first HN comment on the news would be about how Model is drawing the Pelicans.

It's obvious OAI hillclimbs the image generation -> SVG loop. I'd put money down on that being why OAI's pelicans have a yellowish tint that matches the yellow tint of OAI's earlier image models.

How many cicles before pelicans become photoreallistic SVGs and them come back to stylistic artistic abstract renderings?

Also, that first tweet contains a commentary that, for me, explain a lot about the public misconception about how current AI works:

> wait, does this mean you guys are actively training svg generation? i was mostly amazed by it thinking the models doing better at it by itself due to becoming better at reasoning.

No, it's not better reasoning that drives current AI, it's better examples we have been giving them. Whole army of people generating content for the frontier labs.

Also, reasoning improving the out of distribution part, like computer use, tool use etc.

  • > public misconception about how current AI works

    Another case where allowing oneself to anthropomorphise LLMs a little yields better intuitions.

    People don't get more skilled by raw reasoning, either. They improve their skills with better textbooks (pre-training data), more practice exercises (RL data), and generally goofing around (self-play).

simonw, your pelicans are so famous now that the frontier labs can just RLVR for SVG images explicitly.

It's a simple manner of prompt...generate concept art with nanobanana, measure, llm creates svg with text, measure the distance between rasterized svg embedding to nanobanana art....do post-training RL on a 3 million such images and matching embeddings.

I swear this will be a canonical example of Goodhardt's Law in action.

You have to switch to a new benchmark that isn't so easy to run a verifiable rewards pipeline on...Perhaps a longer horizon task where it's easy to mess up midway.

  • Why? Don’t you think the steady improvement in pelican bicycling SVG art is itself a worthy field of endeavor for LLMs to be optimized for?

    Yes, Simon has made pelicans a benchmark and now models have grown very good at rendering them. Is there a reason to believe that this isn’t manifesting as useful skill in general in SVG generation?

    • The sample is too small. As long as the models are reasonable close enough to each other there is really nothing you can learn from this benchmark when its just one prompt.

      It would perhaps be slightly interesting if the prompt was run 100 times for each model. I doubt the pelicans would look identical.

doesn't this mean that you should change the pelican test to something else?

It starts to be so good that the model doesn't really matter. Each model starts to have its own personality, and it's the personality of the drawing, like a real artist, that defines the style of the pelican, and that makes it harder and harder to decide if it's good or bad.

  • That's true.

    I've noticed that chatgpt is working harder. But still I prefer Claude, it just feels nicer to me.

    • I like to keep both at hand and i still like to switch every now and then between them

That pelican left leg stays so firmly on the left side of the bike. Superintelligence ftw

Front bicycle wheel in all Argon examples is still wrong. This bicycle will not be stable. Axis of rotation of front wheel needs to be in-front of axis of rotation of steering wheel. Frontier VLMs still do not understand how bicycles work.

You gotta fix your tool on mobile browser, both firefox and chrome don't work.

Excellent, but not perfect -- if google really is training to pelicans, then clearly they are not capable of perfect pelicans.

As one point, the high pelican's arm is see-through/messed up.

They do look worlds better than previously, to be fair.

> Google are the only lab who have publicly shared that they have specifically trained for SVG output

wasn't the whole point of pelicans is that labs *wouldn't* train for that?

so now the benchmark is ruined

At least you should make sure this post is entirely generated by agent, otherwise I'll not grant my agent the credibility score on this comment.

Regarding the pelican test. Maybe someone will know this.

Modern models can make nearly photorealistic games in threejs. So why do they struggle with these pelicans?

  • The models that are really good at 3D modeling tend to also be really good at pelicans. I think the skills are strongly related - it's about having good 2D (and now 3D) spatial awareness.

    The test is always going to be hard though, because it's an absurd image to ask for.

    UPDATE: I like this theory about using an agentic harness that can render and iterate better: https://news.ycombinator.com/item?id=50073879#50074395

    • > it's about having good 2D (and now 3D) spatial awareness.

      this is a really profound insight

  • Models seem to have very interesting blind spots. While https://assbench.com/ may seem like a joke, the results are very illuminating. One might expect far better results given the detailed prompt, allowance for render checks and iteration, the number of human figures the models are trained on, and clarity of tool use (threejs).

    However, result quality really drops off once you get out of the top 5 or so.

    (NSFW note: all buttocks are covered by fairly conservative bikini bottoms and show no genitals, bulges, etc.)

  • The pelicans are one-shot with not tools: Think a bunch, write a bunch of SVG, done.

    The pretty 3d stuff you see are agents controlling a Blender MCP in a loop where they look at the scene, think, adjust the scene, repeat.

    • Yeah, that's a good point. My basic pelican test doesn't allow the model to render their work and iterate on it. The 3D models all come from agent systems that are rendering with Blender or screenshotting with Playwright along the way.

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  • "Pelican on bicycle in SVG" is an adversarial example on multiple levels - out of distribution, ill choose of tool for the task, and anatomical impossibility of real pelicans using typical bycicles.

  • A lot depends on what the models were specifically trained for using reinforcement learning. Modern models are generally OK and everything, but they're only really good at the things they have extensive RL for.

  • > Modern models can make nearly photorealistic games in threejs. So why do they struggle with these pelicans?

    Are you sure they're not fetching free asset packs for that?

    • Yes. I've been doing a bunch of 3D experiments with recent models, you can check the session logs and see if they've retrieved anything. They're building the 3D models directly in code.

      I even built an environment that allows execution of Python code to render with Blender but allows no other interactions (including networking, I sandbox that off). They can create good 3D models just fine - here's a Faberge Egg by Gemini 4 Argon: https://tools.simonwillison.net/blender-viewer?url=https%3A%...

      1 reply →

Since we know jagged intelligence is a thing, how useful of an indicator is the pelican test, regardless of if labs are optimizing for it or not?

  • That of course depends on what you want the model to do. If you are into artistic SVG rendering, it's still very relevant.

Honestly surprising if other labs aren’t training for svg generation. Feel like SVG’s are going to be really useful for dynamic UI generation stuff that goes beyond cobbling Html together

Nobody cares about the AI heckling pelicans.

Give me reverse engineering bench and agentic coding.

Leave making visuals to humans who actually have aesthetic sense unlike whatever made this mess

still radial spokes on both wheels of the bike which is disappointing. no real bicycle is built this way

  • Buddy, there's a Pelican riding it. No real cloud is like that, no real sea is like that, no real gulls are like that. And that's fine because it's a cartoon.

I've been dismissive of the SVG-of-pelicans benchmark, but last night ChatGPT (on the website, toggle set to GPT-6 High) generated some SVGs and included them in our chat. I'm not sure that this feature was that valuable in this case, but it seems that textually generating SVGs is now a product feature at least for ChatGPT. The SVGs had some clear issues and I found myself wishing that it had done a better job: the nose of the rocket is overlapping with the rocket body, and in the second image I think there's only supposed to be one orange line but it tried to add styling or something that went wrong.

<https://tools.simonwillison.net/svg-render#%3Csvg%20font-fam...> <https://tools.simonwillison.net/svg-render#%3Csvg%20font-fam...>

- I was having trouble embedding the SVGs as links, and ChatGPT recommended Simon Willison's SVG Renderer as a workaround.

Just my 2 cents on the pelicans benchmark: I think it might help if you were a bit more explicit about not taking this one benchmark too seriously. I know you say that at times, but at other times (such as the comment I'm replying to) you elide it which can read as a seriousness about the benchmark.

what is even the point of these now? labs are most definitely training on this question now. I feel like this test scratches the surface of a "real" test for these new models

  • It attracts at least one comment like yours on every single thread, so I guess the main purpose is to kick off a race to see who can post that comment first.

    • Yeah the main point of a 120 DB noisy party at 4 in the morning is to see which neighbor complains first and then make gleeful comments about it!

    • The roof is always raising month over month. If you were to make a harder version of the benchmark, what do you think you'd like to see the agents do better?

    • People who are unable to comment on the underlying technology or capabilities because they don't know or don't care to inform themselves sure can feel good that they have an opinion on pelican art.

  • I enjoy it. Many readers here look specifically for Simon's pelican comment when a new model launches

  • It's merely become part of the culture of new model drops even as it's become a bit less useful as a diagnostic.

  • low version doesn't have a chain.

    Medium and high are fixies apparently, (or they have a worm gear, although the hub doesn't look big enough for that), since neither has a derailleur. That would also explain the lack of brakes at least.

    Low is still obviously failing the "test". It's pedals are not actually attached to the bike either.

    Medium has a handlebar that goes through the pelican's beak. So I'd say also failing.

    For the high, the only nitpick would be that the bell isn't quite on the handlebars and the stripes on his scarf don't line up correctly.

  • It seems to be a deadpan inside joke around here that everyone pretends to care about the pelican test.

The models are solving Millennium Prize questions and making progress on the Riemann Hypothesis, yet the top comment is still looking at pelicans somehow. To me, it feels even more superficial and pointless than arguing about the presidential candidates' tie choices in a debate.