← Back to context Comment by pornel 3 days ago And alternative rendering methods like Commanche's voxel weren't doable on the GPU for a long time. 4 comments pornel Reply HexDecOctBin 1 day ago Commanche was a height-map raycaster. There were no voxels to be found. pornel 1 day ago [dead] KellyCriterion 2 days ago ....and it always sucked, sucks currently and will suck in the future. For several reasons.The market clearly decided the tech. And yes, for I felt Comanche'94 was just uggly and "bricky" shenberg 2 days ago Well akshually, Outcast was IMO really nice for its time (1999): https://en.wikipedia.org/wiki/Outcast_(video_game)
HexDecOctBin 1 day ago Commanche was a height-map raycaster. There were no voxels to be found. pornel 1 day ago [dead]
KellyCriterion 2 days ago ....and it always sucked, sucks currently and will suck in the future. For several reasons.The market clearly decided the tech. And yes, for I felt Comanche'94 was just uggly and "bricky" shenberg 2 days ago Well akshually, Outcast was IMO really nice for its time (1999): https://en.wikipedia.org/wiki/Outcast_(video_game)
shenberg 2 days ago Well akshually, Outcast was IMO really nice for its time (1999): https://en.wikipedia.org/wiki/Outcast_(video_game)
Commanche was a height-map raycaster. There were no voxels to be found.
[dead]
....and it always sucked, sucks currently and will suck in the future. For several reasons.
The market clearly decided the tech. And yes, for I felt Comanche'94 was just uggly and "bricky"
Well akshually, Outcast was IMO really nice for its time (1999): https://en.wikipedia.org/wiki/Outcast_(video_game)